Evidence map›Paper›PMID 29156493›Full record

SynthesisThe Cochrane database of systematic reviews2017

Virtual reality for stroke rehabilitation.

Kate E Laver, Belinda Lange, Stacey George, Judith E Deutsch, Gustavo Saposnik, Maria Crotty

18 registry-linked trialsAbstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in The Cochrane database of systematic reviews, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 18 registered trials, which are not on this map. Cited by 547 papers, 30 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
547citing papers in PubMed, 30 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03886480 naunknown statusnot on this mapstarted 2019, after this paper: background citation

Investigating the Effects of Virtual Occupations on Upper Extremity Recovery Using the Saebo VR Rehabilitation System in Stroke Survivors: a Multiple Single-subject Design Evaluation

TypeinterventionalSponsorUniversity of ManitobaRan2019 to 2019Enrolled2ConditionsStrokeArmsSaeboVR
NCT03985761 nacompletednot on this mapstarted 2019, after this paper: background citation

Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke

TypeinterventionalSponsorRutgers, The State University of New JerseyRan2019 to 2023Enrolled33ConditionsStrokeArmsHome Telerehabilitation using HoVRS
NCT04291573 nacompletednot on this mapstarted 2021, after this paper: background citation

Recovering Arm Function in Chronic Post-stroke Patients Using Combined HD-tDCS and Virtual Reality Therapy

TypeinterventionalSponsorUniversity Hospital, MontpellierRan2021 to 2025Enrolled58ConditionsChronic Post Stroke IndividualsArmsHD-tDCS, Sham HD-tDCS
NCT04379687 naunknown statusnot on this mapstarted 2020, after this paper: background citation

Immersive Virtual Reality in Post Stroke Physiotherapy

TypeinterventionalSponsorYolanda Marcen RomanRan2020 to 2023Enrolled44ConditionsBalance, Stroke, Physical Therapy, Virtual RealityArmsVirtual reality, Control group
NCT04429945 nacompletednot on this mapstarted 2021, after this paper: background citation

Immersive Virtual Reality to Improve Outcomes in Patients With Stroke: A Pilot Study

TypeinterventionalSponsorVA Office of Research and DevelopmentRan2021 to 2022Enrolled10ConditionsStrokeArmsVirtual Reality
NCT04560764 nawithdrawnnot on this mapstarted 2023, after this paper: background citation

Virtual Reality and Action-Observation Therapy: An Integrated Approach Supported by Novel Technologies for Upper Limb Impairment in Subacute Stroke

TypeinterventionalSponsorFondazione Don Carlo Gnocchi ETSRan2023 to 2023Enrolled0ConditionsStrokeArmsVirtual Reality, Action Observation Therapy, Landscape video, Standard treatment
NCT05163210 nacompletednot on this mapstarted 2021, after this paper: background citation

Effectiveness of Action Observation Therapy Based on Virtual Reality Technology in Motor Rehabilitation of Paretic Stroke Patients: a Randomized Clinical Trial

TypeinterventionalSponsorAzienda Ospedaliero-Universitaria di ParmaRan2021 to 2024Enrolled48ConditionsStroke, Hemiplegia, HemiparesisArmsAO+VR, CO+VR
NCT05179330 nacompletednot on this mapstarted 2020, after this paper: background citation

Visual Feedback in Lower Limb Rehabilitation: the Alpha and the OMEGO®

TypeinterventionalSponsorFondazione Policlinico Universitario Agostino Gemelli IRCCSRan2020 to 2021Enrolled24ConditionsBrain Injuries, Brain Injuries, Traumatic, Brain Injuries, VascularArmsOMEGO®
NCT05441228 naunknown statusnot on this mapstarted 2022, after this paper: background citation

Comparison of Effectiveness of Virtual Reality With Mirror Therapy in Improving Motor Function of Upper Limb of Stroke Patients

TypeinterventionalSponsorShifa Tameer-e-Millat UniversityRan2022 to 2022Enrolled32ConditionsStrokeArmsOculus Quest 2, Mirror therapy box
NCT05929742 nacompletednot on this map

The Efficacy of Early Rehabilitation Combined With Virtual Reality Training in Patients With First-time Acute Stroke

TypeinterventionalSponsorNational Defense Medical Center, TaiwanRan2017 to 2018Enrolled38ConditionsStroke, Acute, Acute Ischemic StrokeArmsvirtual reality training, early rehabilitation
NCT06196229 naunknown statusnot on this mapstarted 2023, after this paper: background citation

Effects of Action Observation Therapy Based on Virtual Reality for Upper Extremity Rehabilitation in Stroke

TypeinterventionalSponsorRiphah International UniversityRan2023 to 2024Enrolled36ConditionsStrokeArmsAction Observation Therapy, Action Observation Therapy combined with Virtual Reality
NCT06881680 nanot yet recruitingnot on this mapstarted 2025, after this paper: background citation

Effects of Virtual Reality Features on Upper Limb Motor Function in Post-stroke Patients

TypeinterventionalSponsorQilu Hospital of Shandong UniversityRan2025 to 2027Enrolled120ConditionsStrokeArmsvirtual reality (VR) head mounted display
NCT06887231 narecruitingnot on this mapstarted 2025, after this paper: background citation

Virtual Reality (VR) Platform and Transcutaneous Electrical Nerve Stimulation (TENS) for Early Stroke Rehabilitation

TypeinterventionalSponsorMedical University of ViennaRan2025 to 2027Enrolled35ConditionsStrokeArmsVR+TENS, Conventional rehabilitation
NCT07125170 narecruitingnot on this mapstarted 2025, after this paper: background citation

Immersive Virtual Reality in Cognitive Rehabilitation of Patients With Post-Stroke Cognitive Impairment: A Pilot Study at the Department of Physical Medicine and Rehabilitation, Clinical Hospital of the University of Chile

TypeinterventionalSponsorUniversity of ChileRan2025 to 2026Enrolled20ConditionsStroke, Post-Stroke Cognitive Impairment (PSCI), Cognitive Dysfunction, Virtual Reality TherapyArmsKinesix XR on Meta Quest 3
NCT07254676 nacompletednot on this mapstarted 2022, after this paper: background citation

Effects of Virtual Reality-Enhanced Rehabilitation on Upper Limb Recovery in Acute Post-Stroke Patients: a Pilot Study

TypeinterventionalSponsorUniversity Medical Centre MariborRan2022 to 2025Enrolled52ConditionsAcute Stroke Intervention, Rehabilitation ExerciseArmsVirtual Reality-enhanced rehabilitation, Conventional rehabilitation therapy (CRT)
NCT07582497 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Telerehabilitation in a Virtual Environment for Sensorimotor and Cognitive Recovery in Patients With Post-stroke Sequelae and Parkinson's Disease: a Pilot Study

TypeinterventionalSponsorAzienda Usl di BolognaRan2026 to 2026Enrolled60ConditionsIctus, Stroke, Parkinson DiseaseArmsVR-based Telerehabilitation with Home Kit, Standard Rehabilitation (Conventional Care)
NCT07609966 narecruitingnot on this mapstarted 2022, after this paper: background citation

Impact of Immersive Virtual Reality in the Rehabilitation in the Acute Phase of Stroke: a Clinical Study and Correlation With Blood Biomarkers and Polymorphisms Related to Neuroplasticity

TypeinterventionalSponsorInstitut d'Investigació Biomèdica de Girona Dr. Josep TruetaRan2022 to 2026Enrolled120ConditionsStroke AcuteArmsImmersive Virtual Reality
NCT07612332 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Non-Immersive Virtual Reality for Gait and Balance Training With Rehametrics in Children With Cerebral Palsy: Protocol for a Pre-post Single Group Pilot Study

TypeinterventionalSponsorUniversidad Nacional de San Agustin de ArequipaRan2026 to 2026Enrolled10ConditionsCerebral Palsy (CP)Armsnon inmersive VR System
3 · Its place in the literature

Who cites it

547 citing papers in PubMed, 30 syntheses or guidelines pooled it.

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  12. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2025
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  15. Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta-Analysis.Physiotherapy research international : the journal for researchers and clinicians in physical therapy · 2025
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  19. Virtual reality for multiple sclerosis rehabilitation.The Cochrane database of systematic reviews · 2025
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487 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

6 authors.

Kate E LaverDepartment of Rehabilitation, Aged and Extended Care, Flinders University, Level 1, C Block, Repatriation General Hospital, Daws Road, Daw Park, Adelaide, South Australia, Australia, 5041.
Belinda Lange
Stacey George
Judith E Deutsch
Gustavo Saposnik
Maria Crotty

Funding

Chief Scientist Office ETM/417
6 · The paper itself

Abstract

backgroundVirtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015.

objectivesPrimary objective: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on upper limb function and activity.Secondary objectives: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on: gait and balance, global motor function, cognitive function, activity limitation, participation restriction, quality of life, and adverse events. SEARCH

methodsWe searched the Cochrane Stroke Group Trials Register (April 2017), CENTRAL, MEDLINE, Embase, and seven additional databases. We also searched trials registries and reference lists. SELECTION CRITERIA: Randomised and quasi-randomised trials of virtual reality ("an advanced form of human-computer interface that allows the user to 'interact' with and become 'immersed' in a computer-generated environment in a naturalistic fashion") in adults after stroke. The primary outcome of interest was upper limb function and activity. Secondary outcomes included gait and balance and global motor function. DATA COLLECTION AND ANALYSIS: Two review authors independently selected trials based on pre-defined inclusion criteria, extracted data, and assessed risk of bias. A third review author moderated disagreements when required. The review authors contacted investigators to obtain missing information. MAIN

resultsWe included 72 trials that involved 2470 participants. This review includes 35 new studies in addition to the studies included in the previous version of this review. Study sample sizes were generally small and interventions varied in terms of both the goals of treatment and the virtual reality devices used. The risk of bias present in many studies was unclear due to poor reporting. Thus, while there are a large number of randomised controlled trials, the evidence remains mostly low quality when rated using the GRADE system. Control groups usually received no intervention or therapy based on a standard-care approach. PRIMARY OUTCOME: results were not statistically significant for upper limb function (standardised mean difference (SMD) 0.07, 95% confidence intervals (CI) -0.05 to 0.20, 22 studies, 1038 participants, low-quality evidence) when comparing virtual reality to conventional therapy. However, when virtual reality was used in addition to usual care (providing a higher dose of therapy for those in the intervention group) there was a statistically significant difference between groups (SMD 0.49, 0.21 to 0.77, 10 studies, 210 participants, low-quality evidence). SECONDARY OUTCOMES: when compared to conventional therapy approaches there were no statistically significant effects for gait speed or balance. Results were statistically significant for the activities of daily living (ADL) outcome (SMD 0.25, 95% CI 0.06 to 0.43, 10 studies, 466 participants, moderate-quality evidence); however, we were unable to pool results for cognitive function, participation restriction, or quality of life. Twenty-three studies reported that they monitored for adverse events; across these studies there were few adverse events and those reported were relatively mild. AUTHORS'

conclusionsWe found evidence that the use of virtual reality and interactive video gaming was not more beneficial than conventional therapy approaches in improving upper limb function. Virtual reality may be beneficial in improving upper limb function and activities of daily living function when used as an adjunct to usual care (to increase overall therapy time). There was insufficient evidence to reach conclusions about the effect of virtual reality and interactive video gaming on gait speed, balance, participation, or quality of life. This review found that time since onset of stroke, severity of impairment, and the type of device (commercial or customised) were not strong influencers of outcome. There was a trend suggesting that higher dose (more than 15 hours of total intervention) was preferable as were customised virtual reality programs; however, these findings were not statistically significant.

Indexed as

Video GamesActivities of Daily LivingGaitHumansPostural BalancePsychomotor PerformanceQuality of LifeRandomized Controlled Trials as TopicStrokeStroke RehabilitationTherapy, Computer-AssistedUpper ExtremityUser-Computer Interface

Identifiers

PMID29156493
PMCPMC6485957

What Socratic holds

Textmetadata
Read underepoch 390

Registered trials

and 12 more above

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.