ArticleInternational journal of environmental research and public health2018
Analysis of Gambling in the Media Related to Screens: Immersion as a Predictor of Excessive Use?
Article in International journal of environmental research and public health, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
9 citing papers in PubMed.
- Post-COVID gambling habits of adolescents and young adults in Aragon, Spain: a cross-sectional study.BMC public health · 2025Article
- Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescents.BMC psychology · 2024Article
- How stress influences short video addiction in China: an extended compensatory internet use model.Frontiers in psychology · 2024Article
- Article
- Blind box over-engagement and suicide risk among adolescents and young adults: Results of a large-scale survey.EClinicalMedicine · 2022Article
- A Literature Review and Gap Analysis of Emerging Technologies and New Trends in Gambling.International journal of environmental research and public health · 2020Review
- The Prevalence of E-Gambling and of Problem E-Gambling in Poland.International journal of environmental research and public health · 2020Article
- Hypnotised by Your Phone? Smartphone Addiction Correlates With Hypnotisability.Frontiers in psychiatry · 2020Article
- COPE.er Method: Combating Digital Addiction via Online Peer Support Groups.International journal of environmental research and public health · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study investigates the intricacies between the player interface proposed by the screens, (in particular on smartphone applications or in video games) and gambling. Recent research indicates connections between "immersion" and excessive screen practice. We want to understand the causal-effects between online gambling and the "immersion" variable and understand their relationship and its contingencies. This article empirically investigates whether and how it is possible to observe immersion with its sub-dimensions in gambling on different screens. The objective of this study was to analyze: (1) the costs and benefits associated with gambling practice on screens (2) the link between gambling practice and screen practice (video game, Internet, mobile screen); (3) to observe the propensity to immersion for individuals practicing gambling on screens; and (4) to examine the comorbidities and cognitive factors associated with the practice of gambling on screen. A total of 432 adults (212 men, 220 women), recruited from Ile-de-France (France), responded to a battery of questionnaires. Our study suggests that immersion variables make it possible to understand the cognitive participation of individuals towards screens in general, the practice of gambling on screens and the excessive practice of screens.
Indexed as
Identifiers
What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.