Evidence map›Paper›PMID 30413016›Full record

ReviewJournal of clinical medicine2018

Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Valentin Benzing, Mirko Schmidt

Registry-linked trialOpen access · goldAbstract readReview
In one paragraph

Review in Journal of clinical medicine, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07713342 (The Efficacy of Virtual Reality Training on Medial Epicondyle Apophysitis in Adolescent Athletes), which is not on this map. Cited by 81 papers, 11 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
81citing papers in PubMed, 11 pooled it
14.5field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07713342 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

The Efficacy of Virtual Reality Training on Medial Epicondyle Apophysitis in Adolescent Athletes

TypeinterventionalSponsorSouth Valley UniversityRan2026 to 2026Enrolled60ConditionsAdolescent Athelets, Medial Epicondyle ApophysitisArmsThe Control Group, The Study Group
3 · Its place in the literature

Who cites it

81 citing papers in PubMed, 11 syntheses or guidelines pooled it, 226 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Pooled it
  4. Pooled it
  5. Pooled it
  6. Pooled it
  7. Pooled it
  8. Pooled it
  9. Pooled it
  10. Pooled it
  11. Pooled it
  12. Trial
  13. Trial
  14. Trial
  15. Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity.International journal of environmental research and public health · 2022
    Trial
  16. Trial
  17. Review
  18. Article
  19. Article
  20. Article

21 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors at 1 institution in 1 country.

Valentin BenzingInstitute of Sport Science, University of Bern, 3012 Bern, Switzerland. valentin.benzing@ispw.unibe.ch.
Mirko SchmidtInstitute of Sport Science, University of Bern, 3012 Bern, Switzerland. mirko.schmidt@ispw.unibe.ch.ORCID 0000-0003-4859-6547
University of Bern · CH

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being "the future of fitness" by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed.

Indexed as

active video gamingnarrative reviewphysical activityphysical exercisesedentary behaviorserious games

Identifiers

PMID30413016
PMCPMC6262613
OpenAlexW2899524088

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.