ArticleJournal of neuroengineering and rehabilitation2019
Locomotor skill acquisition in virtual reality shows sustained transfer to the real world.
Article in Journal of neuroengineering and rehabilitation, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers, 3 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
20 citing papers in PubMed, 3 syntheses or guidelines pooled it, 69 citations in OpenAlex.
- The Improvement Effects of Virtual Reality-Assisted Exercise Training on Motor and Psychiatric Symptoms in Patients With Parkinson's Disease: A Meta-Analysis of Randomized Controlled Trials.Actas espanolas de psiquiatria · 2026Pooled it
- The effect of virtual reality on pregnant women and fetuses: a systematic review and meta-analysis of randomized controlled trials.Archives of gynecology and obstetrics · 2025Pooled it
- Effects of Endurance Training on Motor Signs of Parkinson's Disease: A Systematic Review and Meta-Analysis.Sports medicine (Auckland, N.Z.) · 2022Pooled it
- Trial
- Limited transfer and retention of locomotor adaptations from virtual reality obstacle avoidance to the physical world.Scientific reports · 2022Trial
- Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.Journal of neuroengineering and rehabilitation · 2020Trial
- Impact of Nintendo Ring Fit exergaming on lower-limb asymmetry and joint angles in women with chronic nonspecific low back pain during obstacle crossing.BMC sports science, medicine & rehabilitation · 2026Article
- Article
- Task integration and anticipation in complex, continuous motor tasks.Frontiers in psychology · 2025Article
- Article
- Complexities and challenges of translating intervention success to real world gait in people with Parkinson's disease.Frontiers in neurology · 2024Review
- Head-Mounted Displays for Upper Limb Stroke Rehabilitation: A Scoping Review.Journal of clinical medicine · 2023Article
- Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments.Experimental brain research · 2023Article
- Virtual training, real effects: a narrative review on sports performance enhancement through interventions in virtual reality.Frontiers in psychology · 2023Review
- Haptic feedback intervention decreases the spatial margin when older adults walk through a narrow space.Journal of physiological anthropology · 2022Article
- Benefits of Virtual Reality Balance Training for Patients With Parkinson Disease: Systematic Review, Meta-analysis, and Meta-Regression of a Randomized Controlled Trial.JMIR serious games · 2022Review
- Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment: Introduction of Enriched Feedback and Gradual Increase in Task Difficulty.Frontiers in sports and active living · 2022Article
- Conducting a VR Clinical Trial in the Era of COVID-19.Frontiers in virtual reality · 2021Article
- The retention of fall-resisting behavior derived from treadmill slip-perturbation training in community-dwelling older adults.GeroScience · 2021Article
- Gait coordination in overground walking with a virtual reality avatar.Royal Society open science · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 1 institution in 1 country.
Funding
Abstract
backgroundVirtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world.
methodsOn Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h.
resultsOn Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment.
conclusionsOverall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson's disease and stroke survivors.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.