Evidence map›Paper›PMID 33512319›Full record

ArticleJMIR serious games2021

A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers.

Jorge Luiz Andrade Da Silva Júnior, Daiana Biduski, Ericles Andrei Bellei, Osvaldo Henrique Cemin Becker, Luciane Daroit, Adriano Pasqualotti, Hugo Tourinho Filho, Ana Carolina Bertoletti De Marchi

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed, 2 pooled it
5.2field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

19 citing papers in PubMed, 2 syntheses or guidelines pooled it, 57 citations in OpenAlex.

  1. Pooled it
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  10. Positive and Negative Impacts of Gamification on the Fitness Industry.European journal of investigation in health, psychology and education · 2023
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  15. A nationally representative study of aerobic activity and strength training in older cancer survivors and their psychological distress and sleep difficulties.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2022
    Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 1 country.

Jorge Luiz Andrade Da Silva Júnior *School of Physical Education and Physiotherapy, University of Passo Fundo, Passo Fundo, Brazil.ORCID https://orcid.org/0000-0002-2381-9487
Daiana Biduski *Institute of Exact Sciences and Geosciences, University of Passo Fundo, Passo Fundo, Brazil.ORCID https://orcid.org/0000-0002-2743-4111
Ericles Andrei Bellei *Institute of Exact Sciences and Geosciences, University of Passo Fundo, Passo Fundo, Brazil.ORCID https://orcid.org/0000-0002-6020-6356
Osvaldo Henrique Cemin BeckerInstitute of Exact Sciences and Geosciences, University of Passo Fundo, Passo Fundo, Brazil.ORCID https://orcid.org/0000-0001-8530-1002
Luciane DaroitInstitute of Exact Sciences and Geosciences, University of Passo Fundo, Passo Fundo, Brazil.ORCID https://orcid.org/0000-0002-5967-1605
Adriano PasqualottiSchool of Physical Education and Physiotherapy, University of Passo Fundo, Passo Fundo, Brazil.ORCID https://orcid.org/0000-0001-7544-9425
Hugo Tourinho FilhoSchool of Physical Education and Sport of Ribeirão Preto, University of São Paulo, Ribeirão Preto, Brazil.ORCID https://orcid.org/0000-0001-6517-064X
Ana Carolina Bertoletti De MarchiSchool of Physical Education and Physiotherapy, University of Passo Fundo, Passo Fundo, Brazil.ORCID https://orcid.org/0000-0002-7704-3119
Universidade de Passo Fundo · BRUniversidade de Ribeirão Preto · BR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundOlder people often do not meet the recommended levels of exercise required to reduce functional decline. Social interaction is mentioned by this cohort as a reason for joining group-based exercises, which does not occur when exercising alone. This perspective shows that exergames can be used as motivational resources. However, most available exergames are generic, obtained from commercial sources, and usually not specifically designed or adapted for older people.

objectiveIn this study, we aim to co-design and develop a new exergame alongside older participants to (1) tailor the game mechanics and optimize participants' adherence to and enjoyment of exercise; (2) test the participants' functional capacity, motivation, and adherence to the exergaming program; and (3) compare these scores between those who played alone and those who played with peers.

methodsWe conducted a co-design process to develop a new exergame adapted to older people. For user testing, 23 participants were divided into 2 groups to play individually (alone group) or to compete in pairs (with peers group). They played the game twice a week, resulting in 21 exergaming sessions. We assessed the participants' General Physical Fitness Index (GPFI) before and after the user testing. We also administered questionnaires about the gaming experience and exercise adherence with its motivators and barriers.

resultsWe introduced a new bowling exergame for Xbox with a Kinect motion sensor that can be played in single or multiplayer mode. For the GPFI measurements, the sample was homogeneous in the pretest (with peers group: mean 40.5 [SD 9.6], alone group: mean 33.9 [SD 7.8]; P=.11). After the exergame testing sessions, both groups had significant gains (with peers group: mean 57.5 [SD 8.7], P=.005; alone group: mean 44.7 [SD 10.6]; P=.02). Comparing the posttest between groups, it was found that the group in which participants played with peers had better outcomes than the group in which participants played alone (P=.02). Regarding the gaming experience and exercise adherence, both groups recognized the benefits and expressed enthusiasm toward the exergame.

conclusionsThe findings suggest that the developed exergame helps in improving the functional capacity and adherence to physical exercise among older people, with even better results for those who played with peers. In addition to leading to more appropriate products, a co-design approach may positively influence the motivation and adherence of participants.

Indexed as

elderlyfunctional statussoftware designuser-centered designvideo gamesvirtual reality therapy

Identifiers

PMID33512319
PMCPMC7880815
OpenAlexW3124827415

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.