ArticlePloS one2022
A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers.
Article in PloS one, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06192368 (Acceptability, Feasibility, and Preliminary Effects of a Virtual Reality), which is not on this map. Cited by 33 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Acceptability, Feasibility, and Preliminary Effects of a Virtual Reality (VR) Program to Reduce Stress in Neonatal Intensive Care Unit Nurses
Who cites it
33 citing papers in PubMed, 3 syntheses or guidelines pooled it, 73 citations in OpenAlex.
- Interventions to Support the Mental Health of Frontline Healthcare Workers During the COVID-19 Pandemic: A Systematic Review.International journal of environmental research and public health · 2026Pooled it
- The effect of virtual reality technology on the intervention of mental health problems among healthcare workers: a systematic review.Frontiers in public health · 2026Pooled it
- Effects of immersion in a simulated natural environment on stress reduction and emotional arousal: A systematic review and meta-analysis.Frontiers in psychology · 2022Pooled it
- Brief repeated virtual nature contact for three weeks boosts university students' nature connectedness and psychological and physiological health during the COVID-19 pandemic: A pilot study.Frontiers in public health · 2022Trial
- Short-Term Psychophysiological Effects of Immersive Versus Non-Immersive Relaxation in University Students: A Randomized Controlled Trial.Healthcare (Basel, Switzerland) · 2026Article
- The Use of Immersive Virtual Reality in Reducing Anxiety Among Emergency Healthcare Professionals.Cureus · 2026Article
- Immersive learning in obstetrics: a 360-degree video for teaching the management of premature rupture of membranes.Revista da Associacao Medica Brasileira (1992) · 2026Article
- The effect of virtual reality applications on the anxiety levels of emergency department physicians during 24-h shifts.Internal and emergency medicine · 2026Article
- Virtual reality as a tool to promote healthcare providers wellbeing in pediatric palliative care.BMC health services research · 2025Article
- Organizational challenges persist, and new research directions emerge in the study of burnout in healthcare: Bibliometric analysis.Journal of public health research · 2025Review
- Extended reality and healthcare practitioner well-being: scoping review.BJPsych open · 2025Review
- Impact of a Single Virtual Reality Relaxation Session on Mental-Health Outcomes in Frontline Workers on Duty During the COVID-19 Pandemic: A Preliminary Study.Healthcare (Basel, Switzerland) · 2025Article
- Stress reduction from landscape painting and live nature viewing: a comparative experimental study.Journal of global health · 2025Article
- Finding Peace in Pixels: Exploring the Therapeutic Mechanisms of Virtual Nature for Young Adults' Mental Well-Being.Healthcare (Basel, Switzerland) · 2025Article
- Health Care Professionals' Engagement With Digital Mental Health Interventions in the United Kingdom and China: Mixed Methods Study on Engagement Factors and Design Implications.JMIR mental health · 2025Article
- Effects and Acceptability of a 1-Week Home-Based Virtual Reality Training for Supporting the Management of Stress and Anxiety: Randomized Pilot Trial.JMIR serious games · 2025Article
- Effect of using virtual reality on fatigue and mental workload as key determinants of perceived stress in neonatal intensive care staff: A randomized controlled trial feasibility study and protocol.Nursing in critical care · 2025Article
- Feasibility, Subjective Effectiveness, and Acceptance of Short Virtual Reality Relaxation Breaks for Immediate Perceived Stress Reduction in Emergency Physicians: Single-Arm Pre-Post Intervention Study.JMIR XR and spatial computing · 2025Article
- Healthcare employees' perspectives on organizational communication about preventive mental health interventions: A focus group study.PloS one · 2025Article
- Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
10 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
objectiveThe novel coronavirus-19 (COVID-19) has taken an immense physical, social, and emotional toll on frontline healthcare workers. Research has documented higher levels of anxiety, depression, and burnout among healthcare workers during the pandemic. Thus, creative interventions are needed now more than ever to provide brief, accessible support to frontline workers. Virtual reality is a rapidly growing technology with potential psychological applications. In this study, we piloted a three-minute Tranquil Cinematic-VR simulation of a nature scene to lower subjective stress among frontline healthcare workers in COVID-19 treatment units. We chose to film a nature scene because of the extensive empirical literature documenting the benefits of nature exposure and health.
methodsA convenience sample of frontline healthcare workers, including direct care providers, indirect care providers, and support or administrative services, were recruited from three COVID-19 units located in the United States. Inclusion criteria for participation included adults aged 18 years and older who could read and speak in English and were currently employed by the healthcare system. Participants viewed a 360-degree video capture of a lush, green nature preserve in an Oculus Go or Pico G2 4K head-mounted display. Prior to viewing the simulation, participants completed a brief demographic questionnaire and the visual analogue scale to rate their subjective stress on a 10-point scale, with 1 = 'Not at all stressed' to 10 = 'Extremely stressed.' We conducted paired t-tests to examine pre- and post-simulation changes in subjective stress as well as Kruskal-Wallis tests and Mann-Whitney U tests to examine differences by demographic variables. All analyses were conducted in SPSS statistical software version 28.0. We defined statistical significance as a p-value less than .05.
resultsA total of 102 individuals consented to participate in the study. Eighty-four (82.4%) participants reported providing direct patient care, 73 (71.6%) identified as women, 49 (48.0%) were between the ages of 25-34 years old, and 35 (34.3%) had prior experience with VR. The pre-simulation mean stress score was 5.5±2.2, with a range of 1 to 10. Thirty-three (32.4%) participants met the 6.8 cutoff for high stress pre-simulation. Pre-simulation stress scores did not differ by any demographic variables. Post-simulation, we observed a significant reduction in subjective stress scores from pre- to post-simulation (mean change = -2.2±1.7, t = 12.749, p < .001), with a Cohen's d of 1.08, indicating a very large effect. Further, only four (3.9%) participants met the cutoff for high stress after the simulation. Post-simulations scores did not differ by provider type, age range, gender, or prior experience with virtual reality.
conclusionsFindings from this pilot study suggest that the application of this Tranquil Cinematic-VR simulation was effective in reducing subjective stress among frontline healthcare workers in the short-term. More research is needed to compare the Tranquil Cinematic-VR simulation to a control condition and assess subjective and objective measures of stress over time.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.