Evidence map›Paper›PMID 35230242›Full record

ReviewJMIR serious games2022

Benefits of Virtual Reality Balance Training for Patients With Parkinson Disease: Systematic Review, Meta-analysis, and Meta-Regression of a Randomized Controlled Trial.

Jinlong Wu, Hui Zhang, Ziyan Chen, Ruijia Fu, Hao Yang, Hongfa Zeng, Zhanbing Ren

Open access · goldAbstract readReview
In one paragraph

Review in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 11 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
23citing papers in PubMed, 11 pooled it
9.8field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

23 citing papers in PubMed, 11 syntheses or guidelines pooled it, 41 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Jinlong Wu *Department of Physical Education, Shenzhen University, Shenzhen, China.ORCID https://orcid.org/0000-0002-0694-3144
Hui Zhang *Department of Physical Education, Shenzhen University, Shenzhen, China.ORCID https://orcid.org/0000-0001-5000-6599
Ziyan ChenDepartment of Physical Education, Shenzhen University, Shenzhen, China.ORCID https://orcid.org/0000-0003-1406-8068
Ruijia FuSchool of Psychology, Shaanxi Normal University, Xi'an, China.ORCID https://orcid.org/0000-0002-6198-626X
Hao YangDepartment of Physical Education, Shenzhen University, Shenzhen, China.ORCID https://orcid.org/0000-0002-4264-896X
Hongfa ZengDepartment of Physical Education, Shenzhen University, Shenzhen, China.ORCID https://orcid.org/0000-0001-5963-7135
Zhanbing RenDepartment of Physical Education, Shenzhen University, Shenzhen, China.ORCID https://orcid.org/0000-0002-2999-9239
Shenzhen University · CNShaanxi Normal University · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundVirtual reality (VR) balance training is increasingly being pursued in biomedical research, specifically with respect to investigating balance ability with VR. However, existing systematic reviews have found inconsistent conclusions about the efficacy of VR in improving balance in Parkinson disease (PD) patients.

objectiveThe goal of the research was to evaluate the impact of VR balance training on the balance ability of patients with PD.

methodsAll major databases, including Web of Science, PubMed, Scopus, China National Knowledge Infrastructure, and Wanfang, were searched to identify all relevant studies published in English or Chinese since September 15, 2010. Two researchers independently conducted document retrieval, study selection, data extraction, and methodological quality evaluation.

resultsA total of 16 randomized controlled trials were analyzed (n=583 patients with PD), with the methodological quality evaluation score ranging from 5 to 8 points. A random effects model was selected to combine effect sizes. Meta-analysis showed that the balance ability of PD was significantly improved after VR training compared with the control group (standardized mean difference [SMD] 2.127, 95% CI 1.202 to 3.052, P<.001, I

conclusionsA systematic review and meta-analysis confirmed that VR balance training is a highly effective means to improve balance performance with large effects in PD. In addition, we preliminarily extracted dose-effect relationships for training volume, informing clinicians and practitioners to design effective VR balance training for balance ability. Further research is needed to reveal optimal dose-response relationships following VR balance training.

Indexed as

balancemeta-analysismeta-regressionParkinson diseaserehabilitationserious gamessystematic reviewvirtual realityVRVR training

Identifiers

PMID35230242
PMCPMC8924777
OpenAlexW4206726681

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.