Evidence map›Paper›PMID 37903608›Full record

ArticleBMJ open2023

Use of immersive virtual reality for stress reduction during botulinum toxin injection for spasticity (RVTOX): a study protocol of a randomised control trial.

Marie Bougeard, Isabelle Hauret, Mathilde Pelletier-Visa, Anne Plan-Paquet, Pascale Givron, Marin Badin, Bruno Pereira, Charlotte Lanhers, Emmanuel Coudeyre

Registry-linked trialOpen access · goldAbstract readClinical Trial Protocol
In one paragraph

Article in BMJ open, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05364203 (Interest of Immersive Virtual Reality on Stress During Botulinum Toxin Injections in Spasticity), which is not on this map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
0.4field-weighted citation impact, top 33% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05364203 nacompletednot on this map

Interest of Immersive Virtual Reality on Stress During Botulinum Toxin Injections in Spasticity

TypeinterventionalSponsorUniversity Hospital, Clermont-FerrandRan2022 to 2024Enrolled42ConditionsCentral Neurogical ImpairmentArmsDEEPSEN virtual reality mask
3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 2 citations in OpenAlex.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 1 institution in 1 country.

Marie BougeardPhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France mbougeard@chu-clermontferrand.fr.ORCID 0000-0002-5696-7582
Isabelle HauretPhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France.
Mathilde Pelletier-VisaPhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France.
Anne Plan-PaquetPhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France.
Pascale GivronPhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France.
Marin BadinPhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France.
Bruno PereiraDirection de la recherche clinique et de l'innovation, University Hospital CHU Clermont-Ferrand, Clermont-Ferrand, France.
Charlotte LanhersPhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France.
Emmanuel CoudeyrePhysical Rehabilitation Medicine, CHU Clermont-Ferrand, Clermont-Ferrand, France.ORCID 0000-0001-5753-2890
Centre Hospitalier Universitaire de Clermont-Ferrand · FR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionBotulinum toxin injection is a common way to help reduce spasticity in the body caused by central neurological damage such as cerebral stroke, multiple sclerosis or traumatic brain injury. The pain felt during the injection causes most patients to experience significant stress for further injections, the level of which is variable between patients.Immersive virtual reality is a digital technique that simulates the three-dimensional spatial and sound environment around a person said to be immersed in this virtualised world. The effectiveness of virtual reality comes from the intensity of this multisensory immersion, known as the feeling of presence (ie, subjective experience of being in one place or one environment, even when you are physically in another one).Only one research article in paediatrics has shown that immersive reality technique has a positive impact on the level of pain and agitation suffered during botulinum toxin injections. The purpose of this study is therefore to evaluate with sufficient assurance the following research hypothesis: virtual reality can help adults cope with the stress and pain of botulinum toxin treatment injection. METHODS AND ANALYSIS: The research hypothesis will be tested using a randomised stepped-wedge method versus a non-invasive technique (headset with virtual reality session) to its control (headset with no image nor audio).The design leads to considering the injection as a statistical unit as all participants will undergo the standard condition, the control technique and virtual reality technique. ETHICS AND DISSEMINATION: Patients will be fully and fairly informed in terms of their understanding of the objectives and constraints of the study and the possible risks involved. They will also be entitled to refuse the study and/or withdraw, and this refusal will have no impact on their follow-up as part of their pathology. Dissemination of the results of this study will be through peer-reviewed publications, and national and international conferences.Ethics were approved by the Comité de Protection des Personnes Nord-Ouest in January 2022. TRIAL REGISTRATION NUMBER: NCT05364203.

Indexed as

Botulinum ToxinsStrokeVirtual RealityAdultHumansMuscle SpasticityPainRandomized Controlled Trials as TopicBotulinum ToxinsNEUROLOGYPain managementREHABILITATION MEDICINEVirtual Reality

Identifiers

PMID37903608
PMCPMC10619105
OpenAlexW4388018977

What Socratic holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.