Evidence mapPaperPMID 38393259Full record

ReviewSports (Basel, Switzerland)2024

Estimated Energy Expenditure in Youth While Playing Active Video Games: A Systematic Review.

Cíntia França, Sadaf Ashraf, Francisco Santos, Mara Dionísio, Andreas Ihle, Adilson Marques, Marcelo de Maio Nascimento, Élvio Rúbio Gouveia

Open access · goldAbstract readReview
In one paragraph

Review in Sports (Basel, Switzerland), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
2.2field-weighted citation impact, top 14% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 4 citations in OpenAlex.

  1. Trial
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 5 institutions in 4 countries.

Cíntia FrançaDepartment of Physical Education and Sport, University of Madeira, 9020-105 Funchal, Portugal.ORCID 0000-0001-8364-6832
Sadaf AshrafDepartment of Physical Education and Sport, University of Madeira, 9020-105 Funchal, Portugal.
Francisco SantosDepartment of Physical Education and Sport, University of Madeira, 9020-105 Funchal, Portugal.ORCID 0000-0003-1395-2468
Mara DionísioLARSYS, Interactive Technologies Institute, 9020-105 Funchal, Portugal.
Andreas IhleDepartment of Psychology, University of Geneva, 1227 Carouge, Switzerland.ORCID 0000-0001-9845-5190
Adilson MarquesSwiss Center of Expertise in Life Course Research LIVES, 1227 Carouge, Switzerland.ORCID 0000-0001-9850-7771
Marcelo de Maio NascimentoSwiss Center of Expertise in Life Course Research LIVES, 1227 Carouge, Switzerland.ORCID 0000-0002-3577-3439
Élvio Rúbio GouveiaDepartment of Physical Education and Sport, University of Madeira, 9020-105 Funchal, Portugal.ORCID 0000-0003-0927-692X
Active Technologies (Italy) · ITFORS – Swiss Centre of Expertise in the Social Sciences · CHUniversidade da Madeira · PTUniversity of Geneva · CHUniversity of Lisbon · PT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Sedentary behavior and inadequate energy expenditure are serious global public health concerns among youngsters. The exponential growth in technology emerges as a valuable opportunity to foster physical activity, particularly through active video games. We performed a systematic review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines in PubMed, Web of Science, Cochrane, and Scopus to provide a comprehensive view of the literature on energy expenditure levels among adolescents while playing active video games. Among the 574 manuscripts identified at the first screening stage, 23 were retained for analysis. Ten studies were characterized by longitudinal and thirteen by cross-sectional designs. The results showed that short-term active video games elicited energy expenditure values comparable to moderate-intensity physical activity (3-6 METs). However, in intervention programs (with at least six weeks) the results indicate no significant effects of active video games on youngsters' energy expenditure levels and physical activity profiles between baseline and follow-up assessments. Overall, active video games based on sports and dance were the most used, and boys tended to achieve higher energy expenditure than girls. The diversity of methods implemented limits comparing results and drawing generalized conclusions. However, considering its attractiveness to youth, active video games might emerge as a complementary tool to traditional physical activities promoted in schools and local communities. Details regarding gender differences and contradictory results of longitudinal approaches should be considered in future research based on standardized methods.

Indexed as

accelerometryadolescentchildrenexergamesheart ratephysical activity

Identifiers

PMID38393259
PMCPMC10892794
OpenAlexW4391222561

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.