ArticleHeliyon2024
Enhancing museum experience through deep learning and multimedia technology.
Article in Heliyon, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
3 citing papers in PubMed.
- Design and application of an AI- and AR-enhanced serious game for interactive learning in the Blue Calico Museum in China.Scientific reports · 2026Article
- The artificial intelligence technology for immersion experience and space design in museum exhibition.Scientific reports · 2025Article
- Evaluating visitor perception and spatial preferences of various museums based on machine learning from 2016 to 2024.PloS one · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Amidst the swift progression of artificial intelligence (AI) technology, the museum sector has witnessed a notable inclination towards its adoption. This manuscript endeavours to amplify the interactive milieu of contemporary museum patrons by amalgamating a deep learning algorithm with multimedia technology. The crux of our investigation is the exploration of an adaptive convolutional neural network (CNN) to enrich the interactive engagement of museum visitors. Initially, we leverage the adaptive CNN for the image recognition chore pertaining to museum artifacts and exhibits, thereby facilitating automatic recognition and categorization. Furthermore, to surmount the constraints of conventional pooling algorithms in image feature extraction, we suggest an adaptive pooling algorithm, grounded in the maximum pooling algorithm paradigm. Subsequently, multimedia algorithms are amalgamated into the interactive apparatus, enabling visitors to immerse in exhibits and avail more profound information and experiences. Through juxtaposition with traditional image processing algorithms, the efficacy of our proposed algorithm within a museum ambiance is assessed. Experimental outcomes evince that our algorithm attains superior accuracy and robustness in artifact identification and classification endeavours. In comparison to alternative algorithms, our methodology furnishes more precise and comprehensive displays and interpretations, accurately discerning and categorizing a myriad of exhibit types. This research unveils innovative notions for the digital metamorphosis and advancement of modern museums. Through the incorporation of avant-garde deep learning algorithms and multimedia technologies, the museum visitor experience is elevated, proffering more enthralling and interactive displays. The elucidations of this manuscript hold substantial merit for the continual evolution and innovation within the museum industry.
Indexed as
Identifiers
What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.