Evidence map›Paper›PMID 39338865›Full record

ArticleSensors (Basel, Switzerland)2024

Player Experience Evaluation in Game-Based Systems for Older Adults.

Johnny Alexander Salazar-Cardona, Bryjeth Ceballos-Cardona, Patricia Paderewski-Rodriguez, Francisco Gutiérrez-Vela, Jeferson Arango-López

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Johnny Alexander Salazar-CardonaDepartamento de Sistemas e Informática, Facultad de Ingenierías, Universidad de Caldas, Calle 65 # 26-10, Edificio del Parque, Manizales 170004, Colombia.ORCID 0000-0002-6048-740X
Bryjeth Ceballos-CardonaDepartamento de Lenguajes y Sistemas Informáticas, ETSI Informática, Universidad de Granada, 18071 Granada, Spain.
Patricia Paderewski-RodriguezDepartamento de Lenguajes y Sistemas Informáticas, ETSI Informática, Universidad de Granada, 18071 Granada, Spain.ORCID 0000-0001-6626-9633
Francisco Gutiérrez-VelaDepartamento de Lenguajes y Sistemas Informáticas, ETSI Informática, Universidad de Granada, 18071 Granada, Spain.ORCID 0000-0001-6629-7597
Jeferson Arango-LópezDepartamento de Sistemas e Informática, Facultad de Ingenierías, Universidad de Caldas, Calle 65 # 26-10, Edificio del Parque, Manizales 170004, Colombia.ORCID 0000-0001-8072-9130

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human-computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.

Indexed as

Video GamesAgedHumansQuality of LifeUser-Computer InterfaceVirtual Realitygame-based systemHCIolder adultsplayabilityplayer experience

Identifiers

PMID39338865
PMCPMC11436164

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.