Evidence map›Paper›PMID 39485822›Full record

ArticlePloS one2024

The effect of different interfaces during virtual game practice on motor performance of individuals with genetic ataxia: A cross-sectional study.

Zodja Graciani, Íbis Ariana Peña de Moraes, Camila Aparecida de Oliveira Alberissi, Janina Manzieri Prado-Rico, Talita Dias da Silva, Juliana Perez Martinez, Luciano Vieira de Araújo, Rodrigo Garcia Pontes, Susi Mary de Souza Fernandes, Renata Cléia Claudino Barbosa and 3 more

Abstract read
In one paragraph

Article in PloS one, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Trial
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Zodja GracianiPostgraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo, São Paulo, SP, Brazil.
Íbis Ariana Peña de MoraesPostgraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo, São Paulo, SP, Brazil.
Camila Aparecida de Oliveira AlberissiPostgraduate Program in Physical Activity Sciences, School of Arts, Science and Humanities, University of São Paulo, São Paulo, SP, Brazil.
Janina Manzieri Prado-RicoDepartment of Neurology, The Pennsylvania State University College of Medicine and Milton S. Hershey Medical Center, Hershey, Pennsylvania, United States of America.
Talita Dias da SilvaPostgraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo, São Paulo, SP, Brazil.
Juliana Perez MartinezPostgraduate Program in Physical Activity Sciences, School of Arts, Science and Humanities, University of São Paulo, São Paulo, SP, Brazil.ORCID 0009-0005-1674-9408
Luciano Vieira de AraújoPostgraduate Program in Physical Activity Sciences, School of Arts, Science and Humanities, University of São Paulo, São Paulo, SP, Brazil.
Rodrigo Garcia PontesPostgraduate Program in Physical Activity Sciences, School of Arts, Science and Humanities, University of São Paulo, São Paulo, SP, Brazil.
Susi Mary de Souza FernandesPhysical Therapy Department, Mackenzie Presbyterian University, São Paulo, SP, Brazil.
Renata Cléia Claudino BarbosaPhysical Therapy Department, University São Camilo Center, São Paulo, SP, Brazil.
Andrea H NémethNuffield Department of Clinical Neurosciences, University of Oxford, Oxford, United Kingdom.
Helen DawesNIHR Exeter Biomedical Research Centre, College of Medicine and Health, St Lukes Campus, University of Exeter, Exeter, United Kingdom.ORCID 0000-0002-2933-5213
Carlos Bandeira de Mello MonteiroPostgraduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo, São Paulo, SP, Brazil.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeReaching and coordination tasks are widely used in traditional physical rehabilitation programs for individuals with Ataxia. Virtual reality interventions could optimize the motor performance of these individuals; however, the type of virtual interface may influence performance during virtual practice. We aimed to estimate the extent of the effect of different interfaces (webcam and touchscreen) on the motor performance of individuals with various types of genetic ataxia, compared to a control group, during virtual computer game tasks.

methodsRepeated exposure quasi-experimental design, which included seventeen volunteers diagnosed with progressive ataxia between 21 and 64 years of age and sixteen age-matched controls. The virtual game tasks were based on the MoveHero software, performed using different interfaces (webcam or touchscreen). Subgroups of participants with genetic ataxia performed the virtual games using the interfaces in different orders (webcam interface followed by touchscreen interface, or vice-versa). The absolute error (AE), variable error (VE), number of hits, and anticipation were used to reflect the motor performance during the virtual task.

resultsParticipants with ataxia presented more variable and absolute errors, a lower number of hits, and greater anticipation error than controls (p<0.05). For participants with ataxia, a greater AE was found only in the sequence touchscreen followed by webcam interface (i.e., the sequence webcam before touchscreen presented lower AE).

conclusionThe group of participants with genetic ataxia presented lower performance than the control group regardless of the interface (webcam or touchscreen). The most interesting observation was that although practicing with the webcam interface offers features that make the task more complex than the touchscreen interface, resulting in lower performance, this interface facilitated performance in a subsequent touchscreen task only in individuals with ataxia, suggesting that a virtual interface engenders greater transfer to other tasks. Registered at Registro Brasileiro de Ensaios Clínicos (ReBEC) database number identifier: RBR-3q685r5.

Indexed as

AtaxiaUser-Computer InterfaceVideo GamesVirtual RealityAdultCross-Sectional StudiesFemaleHumansMaleMiddle AgedPsychomotor PerformanceYoung Adult

Identifiers

PMID39485822
PMCPMC11530066

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.