ReviewCommunications psychology2024
People are increasingly bored in our digital age.
Review in Communications psychology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
6 citing papers in PubMed.
- Evolutionary Mismatch, Stress, and Competition: Making Sense of Psychosocial Problems in the Polycrisis Era.Behavioral sciences (Basel, Switzerland) · 2026Review
- Unpacking the indirect association between problematic short-form video use and appearance anxiety.Journal of eating disorders · 2026Article
- Boredom proneness and short-video addiction among Chinese vocational college students: psychological resilience as a mediator and gender as a moderator.Frontiers in psychology · 2026Article
- Short-form video, cognitive and mental health outcomes: a systematic review.BMJ public health · 2026Article
- A systematic review and multilevel meta-analysis of the relationship between boredom and arousal.Communications psychology · 2025Article
- The Dark Side of Leisure Time: Analysis of the Predictive Effects Between Boredom, Internet Usage Habits, and Gambling Behaviors.Brain sciences · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In an era where entertainment is effortlessly at our fingertips, one would assume that people are less bored than ever. Yet, reports of boredom are higher now than compared to the past. This rising trend is concerning because chronic boredom can undermine well-being, learning, and behaviour. Understanding why this is happening is crucial to prevent further negative impacts. In this Perspective, we explore one possible reason-digital media use makes people more bored. We propose that digital media increases boredom through dividing attention, elevating desired level of engagement, reducing sense of meaning, heightening opportunity costs, and serving as an ineffective boredom coping strategy.
Identifiers
What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.