Evidence mapPaperPMID 39762280Full record

ArticleScientific reports2025

Associations of time spent on different types of digital media with self-rated general and mental health in Swedish adolescents.

Helena Frielingsdorf, Victoria Fomichov, Ingrid Rystedt, Sofia Lindstrand, Laura Korhonen, Hanna Henriksson

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Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Helena FrielingsdorfDepartment of Health, Medicine and Caring Sciences, Linköping University, Linköping, Sweden.
Victoria FomichovUnit for Strategic Healthcare, Region Östergötland, Linköping, Sweden.
Ingrid RystedtDepartment of Health, Medicine and Caring Sciences, Linköping University, Linköping, Sweden.
Sofia LindstrandDepartment of Health, Medicine and Caring Sciences, Linköping University, Linköping, Sweden.
Laura KorhonenBarnafrid and Department of Biomedical and Clinical Sciences, Linköping University, Linköping, Sweden.
Hanna HenrikssonDepartment of Health, Medicine and Caring Sciences, Linköping University, Linköping, Sweden. hanna.henriksson@regionostergotland.se.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Although previous studies have suggested an association between digital media use and health, detailed knowledge about how different types of digital media impact adolescent health is limited. This cross-sectional population-based study explored the relationship between time spent on various digital media and adolescents' self-rated general and mental health. The study included 3566 Swedish high school students aged 16-17 years. Associations between time spent on digital media (social media, gaming, watching movies/series/video clips etc. and digital schoolwork) and self-rated health outcomes (general health, self-esteem, symptoms of worry/anxiety and low mood/depression, trust in other people, head/neck/shoulder pain and sleep quality) was assessed. Statistical analyses employed logistic regression models adjusted for covariates (sociodemographic variables and health behaviours). In the adjusted models, spending very high amounts of time (≥ 6 h/day) on any digital media, except schoolwork, was associated with poor self-esteem, symptoms of low mood/depression and poor sleep (ORs 1.35-2.93, p < 0.05). Spending six hours or more on digital media was also associated with worry/anxiety (for social media and gaming), head/neck/shoulder pain (for social media, watching movies/series/video clips and schoolwork), poor general health (for gaming and watching movies/series/video clips) and low trust (for gaming) (ORs 1.39-3.18, p < 0.05). High amounts of time (4-5 h/day) of watching movies/series/video clips was associated with daily symptoms of low mood/depression, neck/shoulder pain, and low trust in other people (ORs 1.46, 1.41, and 1.32, p < 0.05). This study indicates a dose-response relationship between digital media use and adverse health outcomes in adolescents, where adverse associations start to appear after 4-5 h, particularly for watching movies/series/video clips. However, further longitudinal studies, randomized controlled trials and public health interventions focused on healthy and balanced use of digital media are warranted.

Indexed as

Mental HealthSocial MediaAdolescentAnxietyCross-Sectional StudiesDepressionFemaleHumansMaleNeck PainSelf ConceptSelf ReportShoulder PainSwedenTime FactorsVideo GamesAdolescentsDigital mediaMental healthScreen timeSelf-reported health

Identifiers

PMID39762280
PMCPMC11704018

What Socratic holds

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.