Evidence map›Paper›PMID 39794737›Full record

ArticleBMC medical informatics and decision making2025

An approach to boost adherence to self-data reporting in mHealth applications for users without specific health conditions.

Maria Aguiar, Ander Cejudo, Gorka Epelde, Deisy Chaves, Maria Trujillo, Garazi Artola, Unai Ayala, Roberto Bilbao, Itziar Tueros

Abstract read
In one paragraph

Article in BMC medical informatics and decision making, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Article
  2. Artificial intelligence for personalized multiple micronutrient supplementation in maternal health.International journal of gynaecology and obstetrics: the official organ of the International Federation of Gynaecology and Obstetrics · 2026
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  3. Article
  4. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Maria Aguiar *Multimedia and Computer Vision Group, Universidad del Valle, Cali, Colombia.
Ander Cejudo *Digital Health and Biomedical Technologies, Vicomtech Foundation, Basque Research and Technology Alliance, Donostia-San Sebastián, Spain. acejudo@vicomtech.org.
Gorka EpeldeDigital Health and Biomedical Technologies, Vicomtech Foundation, Basque Research and Technology Alliance, Donostia-San Sebastián, Spain.
Deisy ChavesMultimedia and Computer Vision Group, Universidad del Valle, Cali, Colombia.
Maria TrujilloMultimedia and Computer Vision Group, Universidad del Valle, Cali, Colombia.
Garazi ArtolaDigital Health and Biomedical Technologies, Vicomtech Foundation, Basque Research and Technology Alliance, Donostia-San Sebastián, Spain.
Unai AyalaBiomedical Engineering Department, Faculty of Engineering (MU-ENG), Mondragon Unibertsitatea, Mondragón, Spain.
Roberto BilbaoBasque Foundation for Research and Innovation, Bilbao, Spain.
Itziar TuerosAZTI, Food Research, Basque Research and Technology Alliance, Derio, Spain.

Funding

Eusko Jaurlaritza KK-2021/00005
6 · The paper itself

Abstract

backgroundThe popularization of mobile health (mHealth) apps for public health or medical care purposes has transformed human life substantially, improving lifestyle behaviors and chronic condition management. The objective of this study is to evaluate the effect of gamification features in a mHealth app that includes the most common categories of behavior change techniques for the self-report of lifestyle data. The data reported by the user can be manual (i.e., diet, activity, and weight) and automatic (Fitbit wearable devices). As a secondary objective, this work aims to explore the differences in the adherence when considering a longer study duration and make a comparative analysis of the gamification effect.

methodsIn this study, the effectiveness of various behavior change techniques strategies is evaluated through the analysis of two user groups. With a first group of users, we perform a comparative analysis in terms of adherence and system usability scale of two versions of the app, both including the most common categories of behavior change techniques but the second version having added gamification features. Then, with a second group of participants and the best mHealth app version, a longer study is carried out and user adherence, the system usability scale and user feedback are analyzed.

resultsIn the first stage study, results have shown that the app version with gamification features has achieved a higher adherence, as the percentage of days active was higher for most of the users and the system usability scale score is 80.67, which is categorized as rank A. The app also exceeded the expectations of the users by about 70% for the app version with gamification functionalities. In the second stage of the study, an adherence of 76.25% is reported after 8 weeks and 58% at the end of the pilot for the mHealth app. Similarly, for the wearable device, an adherence of 74.32% is achieved after 8 weeks and 81.08% is obtained at the end of the pilot. We hypothesize that these specific wearable devices have contributed to a decreased system usability scale score, reaching 62.89 which is ranked as C.

conclusionThis study evidences the effectiveness of the gamification category of behavior change techniques in increasing the overall user adherence, expectations, and perceived usability. In addition, the results provide quantitative results on the effect of the most common categories of behavior change techniques for the self-report of lifestyle data. Therefore, a higher duration in the study has shown several limitations when capturing lifestyle data, especially when including wearable devices such as Fitbit.

Indexed as

Mobile ApplicationsPatient ComplianceSelf ReportTelemedicineAdultFemaleHumansMaleMiddle AgedBehavior change techniquesGamificationMHealthMobile appWearables

Identifiers

PMID39794737
PMCPMC11721516

What Socratic holds

Textmetadata
LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.