Evidence map›Paper›PMID 39973447›Full record

SynthesisJournal of neuromuscular diseases

Virtual horizons: Enhancing rehabilitation of neuromuscular diseases through virtual reality and gamification.

Andrea Calderone, Desirèe Latella, Rosaria De Luca, Antonio Gangemi, Federica Impellizzeri, Paolo de Pasquale, Francesco Corallo, Alfredo Manuli, Angelo Quartarone, Simona Portaro and 1 more

Erratum issuedAbstract readSystematic Review
In one paragraph

Synthesis in Journal of neuromuscular diseases. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Review
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

11 authors.

Andrea CalderoneUniversity of Messina, Messina, Italy.
Desirèe LatellaIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.
Rosaria De LucaIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.
Antonio GangemiIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.
Federica ImpellizzeriIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.ORCID 0000-0003-1348-9442
Paolo de PasqualeIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.
Francesco CoralloIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.
Alfredo ManuliPhysical Rehabilitation Medicine Department, University Hospital A.O.U. "G. Martino", Messina, Italy.
Angelo QuartaroneIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.
Simona PortaroPhysical Rehabilitation Medicine Department, University Hospital A.O.U. "G. Martino", Messina, Italy.
Rocco Salvatore CalabròIRCCS Centro Neurolesi Bonino-Pulejo, Messina, Italy.ORCID 0000-0002-8566-3166

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundNeuromuscular diseases (NMDs) encompass a diverse range of disorders that impair muscle function, often leading to progressive weakness and loss of independence.

objectiveThis systematic review aims to synthesize research on how virtual reality (VR) and gamified rehabilitation approaches enhance patient engagement and outcomes, ultimately reshaping rehabilitation practices for individuals with NMDs.

methodsStudies were identified from an online search of PubMed, Web of Science, and Embase databases with a search time range from 2014 to 2024. This review has been registered on Open OSF (n) RCNHE.

resultsRobotics, VR, and biofeedback, in turn, enriched by gamification, represent the improvement of motor function, motivation, and psychosocial well-being within rehabilitation concerning NMDs. Using emerging technologies seems promising to improve engagement, delay functional decline, and enhance quality of life.

conclusionsThis systematic review identified that VR and gamification provide the potential to enhance rehabilitation outcomes in patients suffering from NMDs. The future will doubtless have more subjects included and optimization of interventions to best personalize treatments, hence best practice recommendations can be made towards wider clinical implementations.

Indexed as

Neuromuscular DiseasesVideo GamesVirtual RealityBiofeedback, PsychologyHumansQuality of Lifegamification rehabilitationneuromuscular diseasesneurorehabilitationvirtual reality

Identifiers

PMID39973447
PMCPMC13141845

What Socratic holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.