Evidence map›Paper›PMID 40635388›Full record

SynthesisJournal of medical Internet research2025

Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review.

Shiyi Bai, HuiJuan Zeng, Qianmei Zhong, Lulu Cao, Mei He

Abstract readSystematic Review
In one paragraph

Synthesis in Journal of medical Internet research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Review
  5. Review
  6. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Shiyi BaiMianyang Central Hospital, School of Medicine, University of Electronic Science and Technology of China, No.12 Changjiaxiang, Mianyang, 621099, China, 86 13778440262.ORCID http://orcid.org/0009-0002-5388-9037
HuiJuan ZengMianyang Central Hospital, School of Medicine, University of Electronic Science and Technology of China, No.12 Changjiaxiang, Mianyang, 621099, China, 86 13778440262.ORCID http://orcid.org/0009-0000-9312-6152
Qianmei ZhongMianyang Central Hospital, School of Medicine, University of Electronic Science and Technology of China, No.12 Changjiaxiang, Mianyang, 621099, China, 86 13778440262.ORCID http://orcid.org/0000-0002-1518-3212
Lulu CaoMianyang Central Hospital, School of Medicine, University of Electronic Science and Technology of China, No.12 Changjiaxiang, Mianyang, 621099, China, 86 13778440262.ORCID http://orcid.org/0000-0002-2513-094X
Mei HeMianyang Central Hospital, School of Medicine, University of Electronic Science and Technology of China, No.12 Changjiaxiang, Mianyang, 621099, China, 86 13778440262.ORCID http://orcid.org/0000-0002-8915-3729

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: With the continuous advancement of medical technology and the frequent occurrence of disaster events, the training of health care workers in disaster nursing has become increasingly significant. However, traditional training methods often struggle to engage learners' interest and enthusiasm, making it challenging to simulate emergencies in real-life scenarios effectively. Gamification, as an innovative pedagogical approach that enhances the enjoyment and practicality of learning through the incorporation of game elements, has garnered considerable attention in the realm of disaster nursing education for health care workers in recent years. This review systematically evaluates its effectiveness and explores its advantages in improving training outcomes. Objective: This review aims to evaluate the effectiveness of gamified teaching methodologies in disaster nursing education and to identify the outcome of 16 indicators used in existing studies. Methods: This study was conducted following the PRISMA (Preferred Reporting Items for Systematic reviews and Meta-Analyses) guidelines, using the PICO-SD framework (Population, Intervention, Control, Outcome, Study Design) to establish the inclusion criteria. The researchers systematically searched 8 databases on February 10, 2025, including the Cochrane Library, PubMed, CINAHL (EBSCO), Embase, Web of Science, CNKI, Wanfang, and SCOPUS. Ultimately, 16 quasi-experimental studies investigating the application of gamified teaching in disaster nursing education were included in the analysis. For randomized controlled trials (RCTs), the Cochrane Risk of Bias Assessment Tool (RoB 2.0) was used for quality assessment; for quasi-experimental studies, the Joanna Briggs Institute Risk of Bias Tool for Non-Randomized Intervention Studies was used for methodological quality evaluation. Given the heterogeneity of study designs and the diversity of study indicators, this study used a narrative synthesis to integrate the findings. Results: The studies included in this review comprised 1 RCT and 15 quasi-experimental designs. Six gamified formats exhibited positive outcomes. The effectiveness of these formats was assessed through various metrics, including theoretical knowledge (14 studies), practical skills (11 studies), learner satisfaction (9 studies), knowledge retention (4 studies), and self-efficacy (2 studies). All formats demonstrated improvements in knowledge and skills, with high levels of satisfaction reported. However, data on long-term retention were limited. Conclusions: Gamification teaching methods have shown significant potential to enhance core competencies such as emergency response, decision-making, and teamwork in disaster nursing education and have been effective in reinforcing learning engagement through elements such as cooperation, competition, scoring, and scenario simulation. However, there is a lack of standardized assessment frameworks for skill acquisition, longitudinal studies tracking behavior in real-life scenarios, and rigorous RCTs comparing it with traditional instruction. Although the existing evidence has not systematically confirmed its full effectiveness, based on the findings, this paper provides practical recommendations for developing and implementing gamified teaching strategies in disaster nursing education to enhance students' knowledge acquisition and practice.

Indexed as

Education, NursingHealth PersonnelDisastersHumansTeachingdisaster nursingeffectivenessgamificationhealth care workersPRISMAsystematic review

Identifiers

PMID40635388
PMCPMC12266611

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.