Evidence map›Paper›PMID 40835410›Full record

ArticleJMIR formative research2025

Promoting Sustained Real-Life Benefits of Virtual Reality-Based Interventions in People With Mental Health and Substance Use Disorders: Qualitative Study.

Jan Aasen, Fredrik Nilsson, Torgeir Sørensen, Marja Leonhardt

Erratum issuedAbstract read
In one paragraph

Article in JMIR formative research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

4 authors.

Jan AasenResearch Centre for Substance Use Disorders and Mental Health Disorders (ROP-Forsk), Innlandet Hospital Trust, Erik Werenskiolds veg 3, Hamar, Norway, 47 99428096.ORCID 0000-0002-9612-6841
Fredrik NilssonRIO - Rusmisbrukerenes interesseorganisasjon, Oslo, Norway.ORCID 0000-0002-5362-7873
Torgeir SørensenCentre for Diaconia and Professional Practice, VID Specialized University, Oslo, Norway.ORCID 0000-0002-1154-8464
Marja LeonhardtResearch Centre for Substance Use Disorders and Mental Health Disorders (ROP-Forsk), Innlandet Hospital Trust, Erik Werenskiolds veg 3, Hamar, Norway, 47 99428096.ORCID 0000-0002-0528-3949

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Concurrent mental health and substance use disorders (MHD/SUD) are one of the most prominent public health problems as of today, and the worldwide prevalence of MHD/SUD is currently increasing. Modern virtual reality technology may provide easy, unlimited, and safe access to social experiences and interactions that hold the potential to promote individuals' new learning for the benefit of their social participation and recovery. However, the clinical adoption of virtual reality-based interventions (VRIs) is still in its infancy. Human limitations in skills transfer from virtual to actual reality are a major challenge in designing efficient VRIs. Key working mechanisms of the interactive, digital social environments in virtual realities have yet to be identified. There is a lack of knowledge on how immersive learning experiences may be designed and structured to promote sustained real-life benefits for people with mental health and substance use disorders. Objective: The main aims of this paper were to explain the factors affecting the outcomes of learning in multisensory virtual reality environments and to examine how they affect our particular target group. The overall purpose of this study was to understand how learning experiences in VRIs may be designed and orchestrated to promote sustained real-life benefits of VRIs in people with MHD/SUD. Methods: Eight individual in-depth interviews with adults in recovery from mental health and substance use disorders were conducted in a medium-sized municipality in eastern Norway in fall 2022. The interviews were analyzed using template analysis, a form of codebook thematic analysis, in a process involving peer researcher collaboration. Results: This study suggests that the human capacity to achieve sustained learning outcomes from multisensory immersive learning experiences was limited in general. This study also indicates that people with mental health and substance use disorders struggle with attention deficit, concentration, and memory to an extent that it affects their daily functioning. Conclusions: Altogether, the theoretical framework and empirical findings provide added information on how we may develop learning experience designs in VRIs that accommodate human perceptual processes. VRI scenarios that may be repeated and structured according to individual learning prerequisites may enable the restructuring of maladaptive social schema. This may possibly promote the storage of new, repaired schemas in the user's long-term memory. It is therefore suggested that short, focused VRI scenarios, orchestrated in a sequenced and deliberately structured learning workflow, may promote sustained real-life benefits from VRIs in people with mental health and substance use disorders.

Indexed as

Mental DisordersSubstance-Related DisordersVirtual RealityVirtual Reality Exposure TherapyAdultFemaleHumansMaleMental HealthMiddle AgedQualitative Researchcognitive loadimmersive learningmental health and substance use disorderssocial skills acquisitiontemplate analysisvirtual reality–based interventions

Identifiers

PMID40835410
PMCPMC12367355

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.