ArticleJournal of behavioral addictions2025
The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis.
Article in Journal of behavioral addictions, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review.Journal of behavioral addictions · 2026Article
- Gaming disorder and problematic caffeine consumption in adolescents: a narrative review and public health framework.Frontiers in psychology · 2025Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
Abstract
Background and aims: Caffeine is the most commonly used substance during gaming sessions. Despite health guidelines to avoid caffeine before adulthood, many adolescents use caffeine to compensate for lost sleep or prolong wakefulness to enhance gaming performance. The relationship between gaming and sleep is well-established, but the role of caffeine has been under-explored. This study investigated the potential mediating effect of caffeine use on the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents. Methods: The Years 2, 3, and 4 follow-up data from the Adolescent Brain Cognitive Development study were analyzed (N = 2,749, Mage = 11.9 at Year 2). Data from questionnaires on daily gaming duration and problematic gaming (Year 2), weekly caffeine use (Year 3), and daily sleep duration and sleep difficulties (Year 4) were examined. Analyses were conducted using an R package for causal mediation analysis. Results: Caffeine use partially mediated the positive relationship between gaming hours/problems and sleep difficulties and the negative relationship between gaming hours/problems and sleep duration. Conclusion: The mediating effect of caffeine use was small but statistically significant in the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents. Given the widespread use of caffeine among adolescents who game and the potential impact of modifying consumption during development, caffeine use could potentially be targeted to reduce sleep-related harm and other associated health issues.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.