Evidence mapPaperPMID 41004648Full record

ArticleJMIR human factors2025

Design Guidelines for a Game-Based Physical Rehabilitation System: Focus Group Study.

Ahmad M S Elaklouk, Ratna Zuarni Ramli, Samah M M Alakklouk, Norsafinar Rahim

Abstract read
In one paragraph

Article in JMIR human factors, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Ahmad M S Elaklouk *School of Computing and Informatics, Universiti Teknologi Brunei, Jalan Tungku Link Gadong, Bandar Seri Begawan, BE1410, Brunei Darussalam, 673 2461020, 673 2461035.ORCID http://orcid.org/0009-0008-6124-2114
Ratna Zuarni Ramli *Universiti Teknologi MARA Cawangan Negeri Sembilan Kampus Seremban, Seremban, Malaysia.ORCID http://orcid.org/0000-0002-9771-2041
Samah M M AlakkloukCentre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Penang, Malaysia.ORCID http://orcid.org/0009-0005-5693-4624
Norsafinar RahimCentre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Penang, Malaysia.ORCID http://orcid.org/0000-0002-7144-2223

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Incorporating serious games and advancements in information and communication technologies into physical rehabilitation can substantially enhance the process, provide unique benefits, and improve its effectiveness and efficiency. While recent literature highlights various game-based interventions for physical rehabilitation, there is a lack of comprehensive guidance on how to design and develop systems that effectively address the actual needs of therapists, practitioners, and individuals with physical disabilities. Objective: The objective of this study was to explore the intentions, needs, and desires of therapists and other practitioners, as well as to examine the factors and determinants influencing the effectiveness and efficacy of game-based physical rehabilitation, since therapists and other health care practitioners play crucial roles in both patient recovery and the establishment of an effective game-based therapy. Methods: A design science approach was adopted to achieve this research objective. A focus group of 27 participants was conducted to gather feedback, identify user needs, and understand the requirements for game-based physical rehabilitation. The participants first tested commercially available games and then evaluated mock-ups of the proposed game prototypes. Results: This study provides essential design insights and guidelines for designers and researchers, focusing on the practical needs and requirements of game-based physical rehabilitation systems. Conclusions: As proof of concept, these guidelines will be used in the next phase of our research, which involves designing and developing a game-based physical rehabilitation system.

Indexed as

Persons with DisabilitiesRehabilitationVideo GamesAdultFemaleFocus GroupsHumansMaleMiddle Agedbrain damagegamegame-basedgame designgamificationkinectmotormovementphysicalphysical rehabilitationpractitionerrehabilitationserious gamestherapisttherapyvirtual realityVR

Identifiers

PMID41004648
PMCPMC12468163

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.