Evidence map›Paper›PMID 41008316›Full record

ArticleBrain sciences2025

Action Video Gaming Enhances Brain Structure: Increased Cortical Thickness and White Matter Integrity in Occipital and Parietal Regions.

Chandrama Mukherjee, Kyle Cahill, Mukesh Dhamala

Abstract read
In one paragraph

Article in Brain sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Chandrama MukherjeeDepartment of Physics and Astronomy, Georgia State University, Atlanta, GA 30303, USA.
Kyle CahillDepartment of Physics and Astronomy, Georgia State University, Atlanta, GA 30303, USA.ORCID 0009-0000-1869-1274
Mukesh DhamalaDepartment of Physics and Astronomy, Georgia State University, Atlanta, GA 30303, USA.ORCID 0000-0001-9426-6261

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAction video games-particularly first-person-shooter (FPS), real-time-strategy (RTS), multiplayer-online-battle-arena (MOBA), and battle-royale (BR) titles-have been linked to enhanced visuospatial skills, yet their impact on brain structure remains unclear. PURPOSE: To examine, using a cross-sectional design, whether long-term exposure to high-speed genres is associated with variations in cortical thickness and white matter microstructure.

methodsStructural and diffusion MRI were acquired from 27 video-game players (VGPs) and 19 non-video-game players (NVGPs). FreeSurfer-derived cortical thickness and DSI-Studio quantitative anisotropy (QA) were compared between groups, co-varying for intracranial volume. All

resultsVGPs showed greater cortical thickness in right inferior and superior parietal, supramarginal, and precuneus cortices (η

conclusionsFrequent action gaming is associated with greater cortical thickness in the dorsal stream and enhanced occipito-parietal connectivity. However, causal inference is precluded; longitudinal work is warranted.

Indexed as

action video gamesbrain gray matter thicknessdMRIoccipitalparietalvideo game playing

Identifiers

PMID41008316
PMCPMC12468536

What Socratic holds

Textmetadata
LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.