Evidence map›Paper›PMID 41218188›Full record

ArticleJMIR mHealth and uHealth2025

Leveraging Social Media and Crowdsourcing to Recruit and Retain Military Veterans With Posttraumatic Stress Disorder or Experience of Harmful Gambling for mHealth Interventions: Descriptive Study.

Conor Heath, Jess M Williams, Daniel Leightley, Dominic Murphy, Simon Dymond

Abstract read
In one paragraph

Article in JMIR mHealth and uHealth, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Conor HeathCentre for Military Gambling Research, Swansea University, Singleton Park, Swansea, SA2 8PP, United Kingdom, 44 1792205678.ORCID http://orcid.org/0009-0007-0551-0316
Jess M WilliamsCentre for Military Gambling Research, Swansea University, Singleton Park, Swansea, SA2 8PP, United Kingdom, 44 1792205678.ORCID http://orcid.org/0000-0002-5929-9305
Daniel LeightleyDepartment of Population Health, Faculty of Life Science and Medicine, King's College London, London, United Kingdom.ORCID http://orcid.org/0000-0001-9512-752X
Dominic MurphyKing's Centre for Military Health Research, Institute of Psychiatry, Psychology & Neuroscience, King's College London, London, United Kingdom.ORCID http://orcid.org/0000-0002-9530-2743
Simon DymondCentre for Military Gambling Research, Swansea University, Singleton Park, Swansea, SA2 8PP, United Kingdom, 44 1792205678.ORCID http://orcid.org/0000-0003-1319-4492

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Military veterans may be at increased risk of posttraumatic stress disorder (PTSD) compared to the general population. PTSD is often comorbid with harmful and problematic patterns of gambling. Behavioral therapies such as acceptance and commitment therapy have shown promise in treating these co-occurring disorders, especially if combined with mobile health (mHealth) interventions to circumvent known help-seeking barriers faced by veterans. However, to date, recruitment for mHealth interventions has been challenging and may impact intervention feasibility. Objective: In this paper, our objectives were to describe the strategies used to recruit UK military veterans with PTSD or experience of harmful gambling to a pilot study of a smartphone-based digital intervention, ACT Vet. Methods: We used several recruitment strategies, such as direct mailing, paid study advertising on social media (Facebook) and an online research platform (Prolific), study-specific website management, in-person event hosting with veterans' charities, snowball sampling, and incentives for completion. Results: Results showed that, over 27 days, recruitment through Facebook accounted for 21 eligible veterans (n=7, 33% through unpaid advertising and n=14, 67% through paid advertising), whereas Prolific accounted for 50 veterans. Additional strategies recruited 8 eligible veterans. In total, 79 eligible military veterans were recruited for ACT Vet, with 24 (30%) completing the final steps of the study. Conclusions: Difficulties such as low advertisement conversion rate and participant and data attrition arose throughout this study. Our findings illustrate the relative effectiveness of social media- and online platform-based initiatives in recruiting veterans with PTSD or harmful gambling. Future research should consider establishing an online presence for effective digital intervention recruitment with diverse branding to attract representative samples of veterans for mHealth research.

Indexed as

CrowdsourcingGamblingPatient SelectionSocial MediaStress Disorders, Post-TraumaticVeteransAdultFemaleHumansMaleMiddle AgedPilot ProjectsTelemedicineUnited Kingdomacceptance and commitment therapyACTcrowdsourcinggamblingmilitary veteranmobile healthposttraumatic stress disorderPTSDrecruitmentsmartphonesocial media

Identifiers

PMID41218188
PMCPMC12604826

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.