Evidence map›Paper›PMID 41238618›Full record

ArticleScientific reports2025

Graph-theoretical analysis of EEG-based functional connectivity during emotional experience in virtual reality for emotion recognition.

Hye Jeong Jo, Min Jae Lee, Won Hee Lee

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Rethinking Naturalistic Movie Neuroimaging Through Film Form.Behavioral sciences (Basel, Switzerland) · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Hye Jeong JoDepartment of Software Convergence, Kyung Hee University, Yongin-si, 17104, Republic of Korea.
Min Jae LeeDepartment of Artificial Intelligence, Kyung Hee University, Yongin-si, 17104, Republic of Korea.
Won Hee LeeDepartment of Software Convergence, Kyung Hee University, Yongin-si, 17104, Republic of Korea. whlee@khu.ac.kr.

Funding

Institute for Information and Communications Technology Promotion, South Korea RS-2024-00509257Ministry of Culture, Sports and Tourism RS-2023-00226263
6 · The paper itself

Abstract

Virtual reality (VR) technologies can induce realistic emotions in controlled experimental settings, offering unprecedented opportunities to study how the human brain processes emotions under real-world conditions. The integration of VR experiences with electroencephalography (EEG) provides a promising potential for gaining novel insights into individual emotional states. However, the complex network dynamics underlying human emotions during VR experiences remain largely unexplored. To address this gap, we leveraged graph-theoretical approaches to investigate functional brain networks derived from EEG signals recorded during immersive VR experiments. We assessed key topological properties of functional brain networks across multiple frequency bands (delta, theta, alpha, beta, gamma, and high gamma) and compared network characteristics between different emotional states (negative, neutral, and positive). Furthermore, we evaluated whether these graph-based features could accurately distinguish between positive and negative emotions using machine learning approaches. Our findings revealed distinct network patterns associated with different emotional states. During negative emotional experiences, we observed two key neural signatures: increased high gamma band activity in the left central region and decreased theta band activity in the occipital region. Conversely, positive emotions were characterized by reduced activity across most frequency bands in the left frontal region. Our machine learning model achieved an average classification accuracy of 79% in differentiating positive and negative emotions using network features that combined graph-theoretical measures and connectivity weights across all frequency bands, with the high gamma band demonstrating particular importance for emotion processing. This study advances our understanding of how brain networks dynamically reorganize during VR-induced emotional experiences and establishes the potential of graph-based EEG features for robust emotion recognition, paving the way for personalized VR applications.

Indexed as

BrainElectroencephalographyEmotionsNerve NetVirtual RealityAdultFemaleHumansMachine LearningMaleYoung AdultEEGEmotion recognitionGraph theoryMachine learningVirtual reality

Identifiers

PMID41238618
PMCPMC12618519

What Socratic holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.