Evidence map›Paper›PMID 41254498›Full record

ArticleBMC geriatrics2025

A person-centred approach to further develop a digital tool (KOKU-Nut) by developing a nutrition game for older adults living in the community.

Chloe French, Sorrel Burden, Yimin Tang, Emma Stanmore

Abstract read
In one paragraph

Article in BMC geriatrics, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Trial
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Chloe FrenchSchool of Health Sciences, Faculty of Biology, Medicine and Health, The University of Manchester, M13 9PL, Manchester, UK. chloe.french@manchester.ac.uk.ORCID http://orcid.org/0000-0003-2303-7474
Sorrel BurdenSchool of Health Sciences, Faculty of Biology, Medicine and Health, The University of Manchester, M13 9PL, Manchester, UK.ORCID http://orcid.org/0000-0002-4967-647X
Yimin TangSchool of Health Sciences, Faculty of Biology, Medicine and Health, The University of Manchester, M13 9PL, Manchester, UK.ORCID http://orcid.org/0000-0003-2059-2608
Emma StanmoreSchool of Health Sciences, Faculty of Biology, Medicine and Health, The University of Manchester, M13 9PL, Manchester, UK.ORCID http://orcid.org/0000-0002-4522-5292

Funding

Medical Research Council MR/R015767/1
6 · The paper itself

Abstract

backgroundDigital tools embedded with behaviour change theories can encourage the successful implementation and maintenance of positive lifestyle changes. Keep on Keep up (KOKU) is a wellbeing app offering strength and balance exercises and educational games to raise awareness of fall prevention. We aimed to further develop KOKU using a person-centred approach to inform and improve the eating habits of older adults living in the community.

methodsInitially, adults aged 65 and over were recruited from assisted living facilities across Greater Manchester. Five focus groups involving 33 older adults (aged 69-96 years) were conducted between October and December 2022. A topic guide was used flexibly to understand factors that influence the groups eating habits and explore their thoughts around a digital tool to support nutritional intake. Conversations were audio-recorded, transcribed verbatim and analysed using an inductive thematic approach. Researchers then collaborated with designers to develop a nutrition game based on UK dietary guidelines and findings from the focus groups. The nutrition game was tested with older adults in January 2024 before making any necessary changes. The older adults provided feedback and completed the system usability scale (SUS).

resultsFour themes emerged from the dataset. The main determinants of food intake were personal preference, perceptions of foods and changes as a result of age-related decline. The ability, engagement and willingness to use digital technology varied among participants but the majority had a positive attitude towards the digital platform. A matching pair's card game was chosen, and the educational content was produced by the research team. A prototype of the nutrition game (KOKU-Nut) was tested with 10 older adults on an iPad provided by the research team. Feedback was generally positive, and the median SUS was 87.5 (IQR: 65, 95) out of 100 indicating the nutrition game had excellent usability.

conclusionsWe anticipate this person-centred approach will improve the design of KOKU-Nut to empower and educate users to improve their diet. Future research should focus on maximising social inclusion and diversity.

Indexed as

Accidental FallsFeeding BehaviorMobile ApplicationsPatient-Centered CareVideo GamesAgedAged, 80 and overAging in PlaceAssisted Living FacilitiesFemaleFocus GroupsHumansMalePatient Acceptance of Health CareQualitative ResearchUnited KingdomCo-creationDigital healthMalnutritionOlder adultsParticipatory designWellbeing

Identifiers

PMID41254498
PMCPMC12625430

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.