Evidence map›Paper›PMID 41284988›Full record

ArticleJMIR serious games2025

Efficacy of a Mobile Serious Game (SwaziYolo) for Increasing HIV Risk Perception: Randomized Controlled Trial.

Bhekumusa Wellington Lukhele, Mac Delay, Fortunate Shabalala, Mfundi Motsa, Alexander Kay, Christina El Saaidi, Masako Kihara, Masahiro Kihara, Katia J Bruxvoort

Abstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Bhekumusa Wellington LukheleUniversity of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0001-6429-638X
Mac DelayUniversity of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-7838-0264
Fortunate ShabalalaUniversity of Eswatini, Mbabane, Swaziland.ORCID https://orcid.org/0000-0003-3019-4865
Mfundi MotsaMinistry of Health, Mbabane, Swaziland.ORCID https://orcid.org/0000-0003-0331-4737
Alexander KayBaylor College of Medicine, Houston, TX, United States.ORCID https://orcid.org/0000-0001-5283-4697
Christina El SaaidiCity of San Antonio Metropolitan Health District, San Antonio, TX, United States.ORCID https://orcid.org/0000-0002-3993-9029
Masako KiharaKyoto University, Kyoto, Japan.ORCID https://orcid.org/0000-0002-1995-2920
Masahiro KiharaKyoto University, Kyoto, Japan.ORCID https://orcid.org/0000-0002-1361-3928
Katia J BruxvoortUniversity of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0001-8277-2431

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundEswatini has one of the highest HIV prevalence rates worldwide (24.8% among people aged ≥15 years), with unprotected heterosexual transmission accounting for more than 90% of new HIV infections in the country. Low HIV risk perception is known to influence risk behavior. Mobile phone technology is growing rapidly, offering opportunities for technology-driven interventions to improve HIV risk perception and prevention.

objectiveWe aimed to design and test a serious game to increase HIV risk perception and intention to engage in protective HIV behaviors among young people in Eswatini.

methodsOur team developed SwaziYolo, a smartphone-based, interactive, educational story game that places the player in the role of a young adult looking for love in Eswatini's capital city. We conducted the Serious Games HIV Prevention Trial (SGPrev-Trial), a 4-week, 2-arm, unblinded, 1:1 randomized controlled trial of SwaziYolo among people aged between 18 and 29 years in Eswatini. The primary outcome was HIV risk perception using a 10-item and subset 8-item Perceived Risk of HIV Infection Scale (PRHS). We used modified intention-to-treat and per-protocol difference-in-difference (DID) estimation to compare the change between groups in the mean PHRS scores before and after intervention.

resultsOf the 380 participants in the study, 122 (64.2%) in the control group and 119 (62.6%) in the intervention group completed the follow-up, and 95 (79.8%) played the game. In the modified intention-to-treat analyses, no significant differences between groups were observed for the 8-item PRHS (DID: mean 1.1, SD 0.72; P=.13) and the 10-item PRHS (DID: mean 1.3, SD 0.80; P=.12) scores. In the per-protocol analyses, HIV risk perception increased significantly among participants who played the game (8-item DID: mean 1.6, SD 0.74; P=.04 and 10-item DID: mean 1.8, SD 0.83; P=.03). Nearly all (94/95, 98.9%) participants strongly agreed or agreed that they would recommend SwaziYolo to their peers.

conclusionsSwaziYolo was acceptable and increased HIV risk perception among young people in Eswatini who self-selected to play the game. More research is needed to improve and evaluate the SwaziYolo intervention.

trial registrationUMIN Clinical Trial Registry UMIN000021781; https://center6.umin.ac.jp/cgi-open-bin/ctr_e/ctr_view.cgi?recptno=R000025103.

Indexed as

digital healthEswatinigamificationHIV preventionmHealthmobile healthSwazilandyouth

Identifiers

PMID41284988
PMCPMC12686855

What Socratic holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.