Evidence map›Paper›PMID 41307454›Full record

ArticleJMIR serious games2025

Effects of an Immersive Virtual Reality-Based Exercise Intervention on Psychological and Physiological Outcomes in College Students: Randomized Controlled Trial.

Wenxi Liu, Daniel J McDonough, John Oginni, Jessh Mavoungou, Zan Gao

Registry-linked trialAbstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06902727 (Effects of Virtual Reality Exercise on Promoting Physical Activity and Health Among College Students), which is not on this map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06902727 nacompletednot on this map

Effects of Virtual Reality Exercise on Promoting Physical Activity and Health Among College Students: A 4-week Randomized Controlled Trial

TypeinterventionalSponsorThe University of Tennessee, KnoxvilleRan2020 to 2021Enrolled36ConditionsPhysical Activity Levels, Cardiovascular Fitness, Body Composition, Situational MotivationArmsVR-based exercise bike, Usual routine
3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Review
  2. Article
  3. Review
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Wenxi LiuDepartment of Physical Education, Shanghai Jiao Tong University, Shanghai, Shanghai, China.ORCID https://orcid.org/0000-0002-6771-533X
Daniel J McDonoughSchool of Public Health, University of Minnesota-Twin Cities, Minneapolis, MN, United States.ORCID https://orcid.org/0000-0002-5313-7284
John OginniDepartment of Kinesiology, Recreation, and Sport Studies, University of Tennessee at Knoxville, Knoxville, TN, United States.ORCID https://orcid.org/0009-0001-3063-7577
Jessh MavoungouDepartment of Kinesiology, Recreation, and Sport Studies, University of Tennessee at Knoxville, Knoxville, TN, United States.ORCID https://orcid.org/0000-0003-3059-3858
Zan GaoDepartment of Kinesiology, Recreation, and Sport Studies, University of Tennessee at Knoxville, Knoxville, TN, United States.ORCID https://orcid.org/0000-0002-6037-0439

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPhysical inactivity is a major public health issue among college students, often exacerbated by academic pressures and lifestyle shifts. Traditional exercise interventions often face challenges with adherence due to low motivation and engagement. Immersive virtual reality (VR)-based exercise interventions may address these barriers by providing interactive and motivating experiences, yet empirical evidence regarding their psychological and physiological benefits remains scarce.

objectiveThis study aims to evaluate the effects of a 4-week immersive VR-based exercise intervention on psychological and physiological health outcomes in college students.

methodsA randomized controlled trial was conducted involving 36 college students randomized into either a VR exercise group (n=17, 47%) or a no-intervention control group (n=19, 53%). Participants in the VR group engaged in immersive VR cycling sessions (two 60-minute sessions weekly) using the VirZoom VR system, while the control group continued their normal routines. Psychological outcomes were assessed during preintervention and postintervention assessments, including exercise motivation (Behavioral Regulation in Exercise Questionnaire-2), mood states (Brunel Mood Scale), and depressive symptoms (Beck Depression Inventory). Physiological outcomes assessed were cardiovascular fitness (3-Minute Step Test) and body composition (bioelectrical impedance analysis). We used a 2-way repeated measures ANOVA to analyze the effects of the intervention.

resultsSignificant time×group interactions indicated enhanced intrinsic motivation (P=.02; η

conclusionsThis study indicated that a 4-week immersive VR-based exercise intervention may confer short-term psychological and physiological benefits among college students compared to the no-intervention control group under COVID-19 pandemic-related constraints. Future studies should adopt active control designs and be conducted in real-world settings, incorporating objectively determined intensity monitoring and follow-up to further investigate effectiveness and real-world scalability.

trial registrationClinicalTrials.gov NCT06902727; https://clinicaltrials.gov/study/NCT06902727.

Indexed as

body compositioncardiovascular fitnessdepressionhealthmoodmotivation

Identifiers

PMID41307454
PMCPMC12750068

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.