Evidence map›Paper›PMID 41312124›Full record

ArticleFrontiers in rehabilitation sciences2025

Differences in the dynamic balance function of healthy elementary school students and university students observed with and without the use of a sensor-integrated gamification application.

Yasuaki Kusumoto, Satoko Ohmatsu, Eri Takahashi, Kanako Nakamura

Abstract read
In one paragraph

Article in Frontiers in rehabilitation sciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Yasuaki KusumotoDepartment of Physical Therapy, Fukushima Medical University School of Health Sciences, Fukushima, Japan.
Satoko OhmatsuDigireha Inc., Tokyo, Japan.
Eri TakahashiDepartment of Physical Therapy, Fukushima Medical University School of Health Sciences, Fukushima, Japan.
Kanako NakamuraDigireha Inc., Tokyo, Japan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: This study examined differences in the dynamic balance function of healthy elementary school students and university students observed with and without the use of a sensor-integrated gamification application developed for pediatric rehabilitation. Methods: This cross-sectional study was conducted between January and June 2025. and included a total of 79 participants (43 healthy elementary school students from Fukuoka, Japan; 36 healthy university students from Fukushima, Japan). Measurements were performed using a normal Y-Balance test and a Y-Balance test with a sensor game to encourage slow movements. The sensor sensitivity was set to 0.768 g and 7.53 m/s Results: During the Y-Balance test, all items exhibited no significant interaction effects; however, several outcome measures exhibited main effects. The results of multiple comparison tests indicated different responses between groups attributable to sensor game use. No significant differences in the Y-Balance test items with or without the use of the sensor game for the dominant and non-dominant legs were observed in the university student group. Conversely, in the elementary school student group, the posterolateral scores of the Y-Balance test with the sensor game were significantly lower than those of the normal Y-Balance test. Conclusion: The sensor-integrated gamification application effectively increased task difficulty for healthy elementary school students by encouraging slower movements, leading to decreased dynamic balance function. This effect was not observed among university students. These findings suggest that sensor games may be valuable because they can appropriately adjust the difficulty level of balance exercises among elementary school students in rehabilitation settings.

Indexed as

dynamic balance functionhealthy elementary school studentspediatric rehabilitationsensor-integrated gamification applicationuniversity students

Identifiers

PMID41312124
PMCPMC12647072

What Socratic holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.