Evidence map›Paper›PMID 41346509›Full record

ArticleFrontiers in psychology2025

Frequent video game playing alters low-frequency event-related EEG brain oscillations.

Ebru Yıldırım, Mustafa Yusuf Kol, Mehmet Fatih Özkan, Ömer Faruk Doğru, Bahar Güntekin

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Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Ebru YıldırımNeuroscience and Neurotechnology Center of Excellence (NÖROM), Gazi University, Ankara, Türkiye.
Mustafa Yusuf KolSchool of International Medicine, Istanbul Medipol University, Istanbul, Türkiye.
Mehmet Fatih ÖzkanSchool of International Medicine, Istanbul Medipol University, Istanbul, Türkiye.
Ömer Faruk DoğruSchool of International Medicine, Istanbul Medipol University, Istanbul, Türkiye.
Bahar GüntekinDepartment of Biophysics, School of Medicine, Istanbul Medipol University, Istanbul, Türkiye.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Frequent exposure to video gaming induces changes in cognitive and perceptual functions and alterations in neural structure and functioning. While frequent video gaming has been associated with positive effects in cognitive-perceptual domains, it may concurrently exert adverse impact on social-emotional functioning. This study used event-related EEG brain oscillations to investigate the effect of frequent playing video games on the visual and auditory working memory processes. Methods: The study included 23 healthy young men participants, divided into frequent gamer and infrequent gamer groups based on their exposure to violent video games. An internet-based questionnaire was used for group classification, and the frequent gamer group consisted of participants who played more than 15 h of video games per week. EEG recordings were obtained during visual and auditory memory tasks, and participants' anxiety levels were assessed using the State-Trait Anxiety Inventory. Event-related power spectrum and phase-locking analyses were conducted for delta, theta, and alpha frequencies. Results: No significant group differences were observed in behavioral performance and anxiety levels; however, there were notable electrophysiological differences. The frequent gamers exhibited lower and shorter visual delta responses compared to infrequent gamers. A left-hemisphere dominance for the frequent gamers was observed in auditory theta and alpha power, particularly in the parietal and occipital regions. Additionally, the frequent gamers showed reduced visual alpha power in posterior regions and less increase in auditory lower alpha phase-locking. Discussion: In conclusion, the observed alterations in low-frequency event-related oscillations suggest that the frequent gamers employ distinct neurocognitive strategies during memory tasks. These strategies may reflect enhanced efficiency in specific domains such as attention and memory, despite similar behavioral performance.

Indexed as

EEGevent-related oscillations (EROs)low-frequency oscillationsmemoryvideo gaming

Identifiers

PMID41346509
PMCPMC12673345

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.