Evidence map›Paper›PMID 41359135›Full record

ArticleWorld journal of urology2025

Prior video game exposure and ureteroscopic skill: correlation or coincidence?

Martin Charles van Rooyen, Nabeela Sujee, Ahmed Adam

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Article in World journal of urology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

3 authors.

Martin Charles van RooyenDivision of Urology, Department of Surgery, School of Clinical Medicine, Faculty of Health Sciences, University of the Witwatersrand, Charlotte Maxeke Johannesburg Academic Hospital, 17 Jubilee Road, Parktown, Johannesburg, 2193, South Africa. martin.vanrooyen@wits.ac.za.ORCID http://orcid.org/0000-0001-8912-6790
Nabeela SujeeCentre of Health Science Education, University of the Witwatersrand, 17 Jubilee Road, Parktown, 2193, Johannesburg, South Africa.ORCID http://orcid.org/0000-0002-3493-2549
Ahmed AdamDivision of Urology, Department of Surgery, School of Clinical Medicine, Faculty of Health Sciences, University of the Witwatersrand, Charlotte Maxeke Johannesburg Academic Hospital, 17 Jubilee Road, Parktown, Johannesburg, 2193, South Africa.ORCID http://orcid.org/0000-0001-9069-3282

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeWith simulation-based training becoming increasingly common, identifying experiences that enhance surgical aptitude has become a growing area of research. However, data specific to urology remains limited. Video game exposure may enhance visuomotor and cognitive skills relevant to urological procedures. This study aimed to compare ureteroscopic performance between gaming and non-gaming students and to evaluate associations between gaming habits and task performance.

methodsIn this prospective study, undergraduates with no prior ureteroscopic experience completed a demographics and gaming history questionnaire, played one tablet- and one smartphone-based game, then performed diagnostic ureteroscopic and stone extraction tasks on a bench model, with completion times and game high scores recorded.

resultsA total of 160 students were included. Gamers, defined as playing > 3 h/week at the peak of their gaming history, outperformed non-gamers in both ureteroscopic (p < 0.01) and video game tasks (p < 0.01). Ureteroscopic performance correlated with years of gaming experience (p = 0.001) and peak weekly gaming hours (p = 0.002), regardless of gamer status. Current gaming time showed no correlation. Hand dominance had no significant effect, while male participants outperformed females in all tasks (p < 0.04), irrespective of gaming status.

conclusionPrior video game exposure was associated with superior baseline ureteroscopic performance. These findings suggest video gaming may support psychomotor skill development relevant to urology. Further research should define the transferable skills involved and identify additional life experiences influencing ureteroscopic aptitude. Integrating these insights into surgical training could enhance skill acquisition and help identify individuals with greater innate aptitude for urological specialization.

Indexed as

Clinical CompetenceSimulation TrainingUreteroscopyUrologyVideo GamesAdultFemaleHumansMaleProspective StudiesYoung AdultAptitudeGamerGamingSimulationUreteroscopyUrology

Identifiers

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.