Evidence map›Paper›PMID 41408291›Full record

Trial reportJournal of neuroengineering and rehabilitation2025

REAsmash-ET: a methodological framework for combined cognitive and motor assessment through eye-tracking and kinematic metrics in immersive VR search-and-reach task.

Gregorio Sorrentino, Martin Gareth Edwards, Nicolò Baldini, Magda Mustile, Thierry Lejeune, Gauthier Everard

Registry-linked trialAbstract readClinical Trial
In one paragraph

Trial report in Journal of neuroengineering and rehabilitation, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04694833 (Self-assessment and Telerehabilitation Using Virtual Reality Devices and Serious Games to Improve Motor and Cognitive Impairments in Stroke Patients), which is not on this map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04694833 naunknown statusnot on this map

Self-assessment and Telerehabilitation Using Virtual Reality Devices and Serious Games to Improve Motor and Cognitive Impairments in Stroke Patients

TypeinterventionalSponsorUniversité Catholique de LouvainRan2020 to 2022Enrolled400ConditionsStroke, Hemiparesis, Cognitive Impairment, Healthy SubjectsArmsMotor and cognitive virtual reality-based assessments, Motor and cognitive virtual reality-based serious games
3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Gregorio SorrentinoPsychological Sciences Research Institute (IPSY), Université Catholique de Louvain, 1348, Louvain-La-Neuve, Belgium. Gregorio.Sorrentino@uclouvain.be.
Martin Gareth EdwardsPsychological Sciences Research Institute (IPSY), Université Catholique de Louvain, 1348, Louvain-La-Neuve, Belgium.
Nicolò BaldiniDepartment of Experimental and Clinical Medicine, Politecnica Delle Marche University, Ancona, Italy.
Magda MustilePsychological Sciences Research Institute (IPSY), Université Catholique de Louvain, 1348, Louvain-La-Neuve, Belgium.
Thierry LejeuneLouvain Bionics, Université Catholique de Louvain, 1348, Louvain-La-Neuve, Belgium.
Gauthier EverardLouvain Bionics, Université Catholique de Louvain, 1348, Louvain-La-Neuve, Belgium.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundVirtual Reality (VR) Serious Games (SGs) can provide a functionally relevant framework to capture cognitive and motor dynamics. Their interactive and engaging nature improves compliance, measurement reliability and allows for more frequent evaluations. Additionally, VR SGs enable the parallel collection of multiple types of data within a single session. We present REAsmash-ET, an immersive VR adaptation of the REAsmash SG, grounded in Feature Integration Theory (FIT) and integrating eye-tracking (ET) and upper limb kinematic (UL) analyses. REAsmash-ET introduces a novel methodological framework for the simultaneous assessment of attentional and motor functions in VR.

methodsREAsmash is an interactive search-and-reach task designed to elicit structured visual exploration and UL motor responses under varying target-distractor saliency conditions. Custom algorithms extract metrics on visual search strategies and UL motor efficiency. Three age groups of adult healthy participants (n = 15 each) were included to test the feasibility and methodological consistency of the task and its metrics. Relative Response Time (RRT) and ET metrics were analyzed using ANOVA with factors: age group (20-39, 40-59, 60-80 years), target-distractor saliency (high vs. low), and number of distractors (11, 17, 23). Kinematic metrics were analyzed by age group and response hand (dominant vs. non-dominant).

resultsREAsmash-ET differentiated visuomotor performance across task conditions. RRT and ET metrics showed significant effects of saliency, number of distractors, and their interaction, consistent with FIT. Age-related differences emerged in both RRT and visual search efficiency. Kinematic analyses revealed slower and less efficient movements in older participants, with effects of hand dominance.. The results support the robustness and feasibility of REAsmash-ET as a methodological framework.

conclusionsThe results support the robustness and internal consistency of REAsmash-ET as a methodological framework for the integrated assessment of visual attention and UL motor control in immersive VR. The task's ability to capture visuomotor variability and its multidimensional approach highlight its potential for future research and clinical applications in both healthy and clinical populations. REGISTRY NUMBER: This study was registered at ClinicalTrials.gov (NCT04694833).

Indexed as

AttentionCognitionEye-Tracking TechnologyPsychomotor PerformanceVideo GamesVirtual RealityAdultAgedBiomechanical PhenomenaFemaleHumansMaleMiddle AgedReaction TimeUpper ExtremityYoung AdultCognitive evaluationCognitive-motor interactionDistractor inhibitionEye trackingSpatial attentionUpper limb kinematicsVirtual reality

Identifiers

PMID41408291
PMCPMC12821810

What Socratic holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.