Evidence map›Paper›PMID 41426421›Full record

ArticleFrontiers in psychology2025

Real-time feedback enhances motor learning and motivation in youth team sports through augmented reality tools.

Xiaohua He, Li Wei

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Xiaohua HeSchool of Physical Education, Beibu Gulf University, Qinzhou, Guangxi, China.
Li WeiSports Training Department, Zhejiang Pharmaceutical University, Ningbo, Zhejiang, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Live augmented reality (AR) feedback has become a potential tool for the improvement of motor learning and motivation in youth sports. There is, however, minimal information on its combined performance and intrinsic motivation impacts on team sport in ecologically valid conditions. The research question of this study was to determine whether AR-based feedback is more effective in motor skill acquisition and motivation during youth soccer players than coach-based instruction. Methods: Sixty trained soccer players aged (12-15) were randomly grouped into an AR feedback group and a control group that had conventional verbal feedback. The three weeks were spent on the same training drills done by the two groups. On the pre-test, post-test, and four-week follow-up, motor performance (dribbling, passing, and shooting) was measured. The validated subscales of the Intrinsic Motivation Inventory were used to assess the motivation. The information on group differences and retention was analyzed by mixed-model ANOVA with Bonferroni adjustments and estimation of the effect size. Results: The AR group recorded much greater improvement in all the measured skills, with the most improvement recorded in accuracy when shooting. The intrinsic motivation (interest, perceived competence, and effort) also improved more in the AR group. Motivational improvement was positively correlated with performance gains. Discussion: The results show that AR feedback in real-time improves motor learning and intrinsic motivation among young athletes. The findings aid the application of AR as a pertinent and interactive instrument of skill development in those sport training settings among young people.

Indexed as

augmented feedbackaugmented reality (AR)engagementintrinsic motivationmotor skill acquisitionperformance learningsport technologyyouth athletes

Identifiers

PMID41426421
PMCPMC12714985

What Socratic holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.