Evidence map›Paper›PMID 41627139›Full record

Trial reportEuropean journal of physical and rehabilitation medicine2026

Effects of self-directed game-based virtual reality program on upper-limb motor recovery in mild-to-moderate ischemic stroke: a randomized controlled trial.

Yalu Sun, Shiguang Shao, Feixiang Huo, Hongrui Zhang, Qingjie Ji, Renlong Zhou, Huijie Song, Anqin Dong, Guidi Zou, Bin Su and 3 more

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in European journal of physical and rehabilitation medicine, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Yalu SunDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China.
Shiguang ShaoDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China.
Feixiang HuoDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China.
Hongrui ZhangDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China.
Qingjie JiDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China.
Renlong ZhouDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China.
Huijie SongDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China.
Anqin DongDepartment of Rehabilitation Medicine, The Fifth Affiliated Hospital of Zhengzhou University, Zhengzhou, China.
Guidi ZouThe Affiliated Huizhou Hospital, Guangzhou Medical University, Guangdong, China.
Bin SuSchool of Rehabilitation, Jiangsu Medical College, Yancheng, Jiangsu, China.
Yunfeng ZhangDepartment of Rehabilitation, Huashan Hospital, Fudan University, Shanghai, China.
Hewei WangDepartment of Rehabilitation, Huashan Hospital, Fudan University, Shanghai, China.
Xiang LiDepartment of Rehabilitation, Affiliated Hospital of Jining Medical University, Jining, Shandong, China - 15263797588@163.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundVirtual reality (VR) has been demonstrated as an effective intervention for promoting motor recovery post-stroke. A self-directed game-based VR training can reduce manpower, but its safety and efficacy still need to be evaluated.

aimTo evaluate the efficacy of a self-directed game-based VR program on upper-limb motor recovery in mild-to-moderate ischemic stroke patients.

designRandomized controlled trial.

settingInpatient rehabilitation center. POPULATION: A total of 84 mild-to-moderate ischemic stroke patients with unilateral upper limb motor impairment were randomly allocated to the VR group (N.=42) and the control group (N.=42).

methodsAll participants underwent a standardized inpatient rehabilitation program. The VR group received an additional 20 minutes of user-centric VR training, while the control group engaged in an additional 20 minutes of conventional upper-limb training as a control training. The treatment plan was implemented for 6 days per week over a 4-week period.

resultsBlinded assessments at baseline (T0), post-intervention (T1) and 6-week follow-up (T2) revealed significant group-time interactions favoring the VR group in the Fugl-Meyer Assessment-Upper Extremity (FMA-UE, P=0.001), elbow extension strength (MMT, P=0.038) and Barthel Index (BI, P=0.002), although no significant differences were observed in MMT scores for shoulder flexion/extension and elbow flexion (P=0.407/P=0.573, P=0.407). Notably, significantly more patients in the VR group achieved the FMA-UE MCID (≥9 points) than controls (44.7% vs. 2.6%, P<0.001), with moderate stroke patients deriving the greatest benefit. Post-intervention usability metrics demonstrated high system acceptability (SUS: 75.07±7.20), minimal simulator sickness (SSQ=3.74 [0.00, 3.74]) and positive exercise motivation (BREQ-2 RAI: 15.79±3.80).

conclusionsThe findings indicate that integrating self-directed VR games into conventional rehabilitation enhances upper-limb functional recovery and independence in mild-to-moderate ischemic stroke patients, with sustained effects at 6 weeks. This facilitated clinically meaningful improvements, particularly in patients with moderate baseline impairment. Although safe and engaging, the program may require targeted approaches for specific joint movements. Further studies should explore long-term outcomes and optimal implementation protocols. CLINICAL REHABILITATION IMPACT: Self-directed game-based VR games with conventional therapy enhance upper-limb functional recovery and independence in mild-to-moderate stroke patients, offering a scalable solution for inpatient rehabilitation.

Indexed as

Exercise TherapyIschemic StrokeStroke RehabilitationUpper ExtremityVideo GamesVirtual RealityAgedFemaleHumansMaleMiddle AgedRecovery of FunctionTreatment Outcome

Identifiers

PMID41627139
PMCPMC13159033

What Socratic holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.