Evidence map›Paper›PMID 41767301›Full record

ReviewCurrent pediatrics reports2026

Health Benefits of Video Games in Adolescents and Young Adults.

Jason M Nagata, Sahana Nayak, William Choi, Char Potes, Alexander Heuer, Zain Memon, Jonanne Talebloo, Elizabeth J Li, Kevin Bao, Christiane K Helmer and 2 more

Abstract readReview
In one paragraph

Review in Current pediatrics reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Jason M NagataDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Sahana NayakDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
William ChoiDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Char PotesDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Alexander HeuerDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Zain MemonDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Jonanne TaleblooDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Elizabeth J LiDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Kevin BaoDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Christiane K HelmerDepartment of Pediatrics, University of California, 550 16th Street, 4th Floor, Box 0503, San Francisco, CA 94143 USA.
Megan A MorenoDepartment of Pediatrics, University of Wisconsin, 500 Lincoln Dr, Madison, WI USA.
Jason M LavenderMilitary Cardiovascular Outcomes Research Program (MiCOR), Department of Medicine, Uniformed Services University of the Health Sciences, 4301 Jones Bridge Rd, Bethesda, MD 20814 USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose of Review: Although studies of outcomes associated with video gaming in adolescence and young adulthood largely focus on potential harms, video game use may also promote certain health benefits. This review synthesizes the positive health outcomes associated with video gaming, while providing recommendations to clinicians for considering and evaluating both beneficial and adverse effects. Recent Findings: Recent evidence suggests that video gaming may strengthen the development of cognitive and executive functioning in adolescents and young adults. Moreover, video game use may also contribute positively to social connection and personal identity formation. Summary: Clinicians should engage in open, nonjudgmental dialogue with youth to better explore the context and patterns of their video gaming. The American Academy of Pediatrics' 5 Cs framework and Family Media Plan offer evidence-based frameworks that can be referenced to facilitate thoughtful discussions about video game use.

Indexed as

Digital mediaSocial connectionVideo gamesWell-beingYouth

Identifiers

PMID41767301
PMCPMC12945946

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.