Evidence mapPaperPMID 41768105Full record

ArticleJournal of pain research2026

A Cross-Sectional Survey on Musculoskeletal Pain Among Professional and Non-Professional Gamers in Saudi Arabia: Associations with Gaming Genre, Duration, and Ergonomic Factors.

Samiah Alqabbani, Reema Fahad Alhussaini, Shumukh Abdullah Alsaedan, Manar Khalid Alfaqi, Reema I Almudaifer, Najd Mohammed Zain Aldeen, Hanan A Alsaeed, Maha F Algabbani, Wafa Alahmari, Afrah Almuwais and 1 more

Erratum issuedAbstract read
In one paragraph

Article in Journal of pain research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

11 authors.

Samiah AlqabbaniDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.ORCID 0000-0003-4495-5047
Reema Fahad AlhussainiDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Shumukh Abdullah AlsaedanDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.ORCID 0009-0002-4947-4808
Manar Khalid AlfaqiDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Reema I AlmudaiferDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Najd Mohammed Zain AldeenDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Hanan A AlsaeedDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Maha F AlgabbaniDepartment of Rehabilitation Health Sciences, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia.ORCID 0000-0003-2566-3380
Wafa AlahmariDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.ORCID 0000-0002-3484-2949
Afrah AlmuwaisDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.
Madawi AlotaibiDepartment of Rehabilitation Sciences, College of Health and Rehabilitation Sciences, Princess Nourah Bint Abdulrahman University, Riyadh, Saudi Arabia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose: Musculoskeletal (MSK) discomfort is a common concern among gamers globally, with prevalence estimates of 60-80%. Risk factors include prolonged sitting, awkward postures, repetitive hand use, and inadequate hardware setups. This study aimed to examine the prevalence and association of MSK pain with game genre, device type, and gaming duration among gamers in Saudi Arabia, with a focus on comparing professional and non-professional gamers. Methods: A cross-sectional survey of 593 Saudi gamers aged 18 years and older was conducted from February to April 2024 using the Extended Nordic Musculoskeletal Questionnaire. Demographic and gaming-related variables were analyzed using chi-square tests and logistic regression to examine associations with MSK pain. Results: MSK pain was reported by 78.2% (neck 49.4%, lower back 40.0%). Pain was associated with gender, age, and genre. Females had higher odds of neck (OR 2.08) and shoulder pain (OR 2.43); puzzle with shoulder pain (OR 2.46); VR with lower neck odds (OR 0.36). Longer duration increased discomfort. Non-professionals more often reported neck/shoulder/lower-back pain; professionals more wrist/hand pain. Conclusion: MSK pain is highly prevalent among Saudi gamers and is associated with personal factors (eg, gender, age) as well as gaming genre. Competitive status may be associated with specific pain patterns, but ergonomic risk factors appear to be appear broadly relevant. Implementing targeted interventions that focus on posture, education, and proper gaming ergonomics may be warranted to help alleviate the MSK burden in this population.

Indexed as

ergonomicsesportsgaming painMSK disordersneck/back painSaudi Arabia

Identifiers

PMID41768105
PMCPMC12949537

What Socratic holds

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LicenceCC BY-NC
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.