ReviewFrontiers in neurology
Progress in the application of virtual reality technology in the rehabilitation of patients with pusher syndrome after stroke.
Review in Frontiers in neurology. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Advances in music therapy for neurological rehabilitation.Frontiers in neurologyReview
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Pusher syndrome (PS) after stroke is a postural control disorder characterized by an abnormal perception of verticality, where patients persistently lean toward the hemiplegic side and resist postural correction, severely affecting balance function and rehabilitation progress. With its immersive, interactive, and programmable features, virtual reality (VR) technology offers new approaches for the rehabilitation of PS, including multisensory integration, real-time feedback, and personalized training. This article reviews the clinical features, pathological mechanisms, and rehabilitation challenges of PS, and systematically elaborates on the advantages of VR technology in correcting perceptual deviations, improving postural control, and enhancing treatment motivation and compliance through functions such as visual-postural recalibration, body schema reconstruction, and balance task training. Additionally, it analyzes the challenges faced by VR technology in clinical application, including hardware discomfort, insufficient standardization of protocols, uncertain cost-effectiveness, and limited evidence of long-term efficacy. Future research should focus on device optimization, protocol standardization, high-level evidence-based validation, and technology integration to promote the precise, personalized, and widespread application of VR in the rehabilitation of PS.
Indexed as
Identifiers
What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.