Evidence map›Paper›PMID 41807077›Full record

Trial reportInternational journal of nursing practice2026

Impact of Gamified Infection Control Education on Cognitive Achievement, Academic Self-Efficacy and Learning Motivation in Nursing Students: A Randomized Controlled Trial in Turkiye.

Beratiye Oner, Ozlem Ulku Bulut, Nurettin Oner

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in International journal of nursing practice, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06786806 (The Impact of Gamified Infection Control Education on Academic Self-Efficacy, Learning Motivation, and Cognitive Achievement in Nursing Students), which is not on this map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06786806 nacompletednot on this map

The Impact of Gamified Infection Control Education on Academic Self-Efficacy, Learning Motivation, and Cognitive Achievement in Nursing Students: A Randomized Controlled Trial

TypeinterventionalSponsorLokman Hekim UniversityRan2024 to 2024Enrolled60ConditionsStudents, NursingArmsGamified Infection Control Education Program, Traditional Lecture-Based Instruction
3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Beratiye OnerFaculty of Nursing, Lokman Hekim University, Ankara, Turkiye.ORCID https://orcid.org/0000-0002-8004-4657
Ozlem Ulku BulutDepartment of Midwifery, Faculty of Health Sciences, Lokman Hekim University, Ankara, Turkiye.ORCID https://orcid.org/0000-0003-0810-3381
Nurettin OnerDepartment of Healthcare Management, Faculty of Health Sciences, Ankara University, Ankara, Turkiye.ORCID https://orcid.org/0000-0002-4761-7863

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundInfection control is essential in nursing education, but traditional methods often lack student engagement and may not support long-term knowledge retention. This randomized controlled trial evaluated the impact of a gamified infection control education program on first-year nursing students in Turkiye.

methodsSixty students were randomly assigned to either an intervention group (n = 30) or a control group (n = 30). The intervention group received a 4-week gamified program that included physical games, case-based activities and escape-room scenarios, all designed according to Bloom's Taxonomy. The control group received standard lecture-based instruction. Data were collected using the Infection Control Cognitive Achievement Measurement Questionnaire, the Academic Nurse Self-Efficacy Scale and the Learning Motivation Scale in Higher Education. Analyses included t-tests, Mann-Whitney U tests, correlation analyses and regression.

resultsThe intervention group showed higher learning motivation (p = 0.025) and greater cognitive achievement in sterilization and asepsis (p = 0.024), though these differences did not remain significant after Holm-Bonferroni correction. No significant difference in academic self-efficacy was observed (p > 0.05). Regression analysis showed that the learning objectives subdimension of the Learning Motivation in Higher Education Scale significantly predicted cumulative grade point average (p < 0.001, R

conclusionGamified learning may enhance motivation and specific cognitive outcomes but appears to have a limited impact on self-efficacy. As a complementary method to traditional instruction, it holds promise, particularly when integrated with clinical practice and personalized feedback.

trial registrationClinicalTrials.gov identifier: NCT06786806.

Indexed as

CognitionInfection ControlLearningMotivationSelf EfficacyStudents, NursingFemaleHumansMaleYoung Adulteducationgamificationinfection controlmotivationnursingself‐efficacy

Identifiers

PMID41807077
PMCPMC12975316

What Socratic holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.