Evidence mapPaperPMID 41875357Full record

ArticleJMIR formative research2026

Help on Demand, a Self-Directed Mobile App Intervention for Gambling Problems: Development and Usability Study.

Brad W Brazeau, John A Cunningham, David C Hodgins

Abstract read
In one paragraph

Article in JMIR formative research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Brad W BrazeauDepartment of Psychology, University of Calgary, 2500 University Dr NW, Calgary, AB, T2N1N4, Canada, 1 403-210-9500.ORCID http://orcid.org/0000-0001-6874-5170
John A CunninghamNational Addiction Centre, Institute of Psychiatry, Psychology, and Neuroscience, King's College London, London, United Kingdom.ORCID http://orcid.org/0000-0002-0668-5982
David C HodginsDepartment of Psychology, University of Calgary, 2500 University Dr NW, Calgary, AB, T2N1N4, Canada, 1 403-210-9500.ORCID http://orcid.org/0000-0003-2737-5200

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Compared with other mental health problems, self-directed interventions for gambling problems lack in quantity, accessibility, and in some cases, evidence base. Moreover, engagement with these interventions remains modest. Mobile apps may be a viable format to deliver self-directed interventions that enhance user engagement. Objective: The aims of this study were to develop a self-directed mobile app intervention for gambling problems and to conduct initial feasibility and acceptability testing with a small sample of Canadian adults with past or present gambling problems (n=30). Methods: Participants were invited via email from a list of people who had previously volunteered in similar research in our laboratory. Theory and content of the mobile app intervention were primarily based on a self-directed workbook that has been evaluated in paperback and static web-based formats. The current app prototype included daily gambling diaries, recommended activities based on diary responses, and psychoeducation. It was available for 2 weeks, after which users provided feedback via surveys (n=30) and a virtual focus group (n=8). Quantitative and qualitative feedback, as well as app usage data, were analyzed to provide descriptive statistics and summaries. Results: Regarding feasibility, median completion time for activities ranged from 48 (IQR 35-90) to 137 (IQR 93-328) seconds. Daily diary completion rate was 51%. One-third of activities were accessed via prompt, and two-thirds on demand. Many participants repeated at least 1 activity, and all activities were repeated by at least 1 participant. Results also indicated favorable user reviews, particularly regarding the app's credibility, ease of use, and potential impact. The feedback on some app features was highly variable, such as the perceived utility of daily diaries. Specific recommendations for improvement were provided, such as the inclusion of information on concurrent substance use and more interactive psychoeducation. Conclusions: Overall, the app met or exceeded heuristic thresholds for feasibility and acceptability testing. These results will inform improvements and subsequent effectiveness testing. The variability in user feedback underscores the demand for further personalization.

Indexed as

GamblingMobile ApplicationsSelf CareAdultCanadaFeasibility StudiesFemaleHumansMaleMiddle AgedSurveys and Questionnairesaddictive behaviorecological momentary interventiongamblingjust-in-time adaptive interventionmobile appself-directed treatmentself-helptelemedicine

Identifiers

PMID41875357
PMCPMC13012611

What Socratic holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.