ArticleApplied psychophysiology and biofeedback2026
The Impact of Modifying 3D Environments: The Role of Presence in VR Breathing Exercises.
Article in Applied psychophysiology and biofeedback, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Authors and funding
3 authors.
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Abstract
This research project investigates the impact of virtual reality (VR) on rehabilitation through a comparative analysis of three distinct 3D environments. Developed as serious games on the Oculus Quest 2 VR platform, these environments aim to enhance breathing techniques for individuals with conditions like Chronic Obstructive Pulmonary Disease (COPD) and post-COVID symptoms, while also addressing anxiety management. The games focus on teaching and practicing specific techniques including Box Breathing, 4-7-8 Breathing, and Bhramari pranayama, known for their relaxation and stress-reduction benefits. Preliminary findings indicate that VR environments and traditional settings for guided breathing techniques without external stimuli are equally effective in reducing anxiety and inducing physiological changes. In a comprehensive study, we observed that the happy environment consistently led to the greatest reduction in STAI-S scores compared to neutral and dark environments. These results underscore VR's potential, particularly in environments fostering positive emotional responses, to augment stress reduction in therapeutic settings.
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41951902What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.