Evidence map›Paper›PMID 42008584›Full record

ArticleJMIR rehabilitation and assistive technologies2026

User Experience of Extended Reality Treatment for Visuospatial Neglect Among Patients and Informal Caregivers: Qualitative Interview Study.

Eileen Bousché, Hanne Huygelier, Tanja Cw Nijboer, Knowledge Broker Neglect Study Group

Abstract read
In one paragraph

Article in JMIR rehabilitation and assistive technologies, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Eileen BouschéExperimental Psychology, Helmholtz Institute, Utrecht University, Heidelberglaan 1, Utrecht, 3584 CS, The Netherlands, +31 30 253 4700.ORCID http://orcid.org/0009-0007-6364-6721
Hanne HuygelierExperimental Psychology, Helmholtz Institute, Utrecht University, Heidelberglaan 1, Utrecht, 3584 CS, The Netherlands, +31 30 253 4700.ORCID http://orcid.org/0000-0002-5177-1193
Tanja Cw NijboerExperimental Psychology, Helmholtz Institute, Utrecht University, Heidelberglaan 1, Utrecht, 3584 CS, The Netherlands, +31 30 253 4700.ORCID http://orcid.org/0000-0001-6683-0267
Knowledge Broker Neglect Study GroupSee Acknowledgments.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Visuospatial neglect (VSN) is a cognitive disorder following a stroke, where individuals fail to perceive or respond to stimuli on the contralesional side of space. Visual scanning training (VST) is the recommended treatment in clinical guidelines. Objective: This qualitative study explored how patients (N=10) and informal caregivers (N=8) perceived the usability and potential implementation of 3 extended reality (XR)-based serious games to enhance VST-1 in virtual reality and 2 in augmented reality-as tools for VST. These technologies not only enhance patient engagement but also enable detailed data collection to monitor therapeutic progress. Methods: The themes and feedback were compared with themes and feedback from VSN therapists from a previous study: (1) suitability for VSN rehabilitation, (2) applicability, (3) motivation, (4) guidance, (5) versatility, and (6) detailed insights in game performance. Results: Highlights were that patients reported high engagement and enjoyment, with many expressing willingness to use the games in both clinical and home settings. Informal caregivers supported these findings and emphasized the motivational value of the games. Additionally, both groups noted the importance of accessible instructions and technical support. Conclusions: Although XR technology offers potential in neurorehabilitation, a uniform solution may not suit all users. This study showed the importance of including diverse end-user groups in development for usability, acceptance, and implementation. Successful integration of XR in rehabilitation requires customizable features, structured support, and attention to the differing roles of caregivers. Further research is needed to evaluate the clinical effectiveness and optimize patient-tailored applications of XR in VSN treatment.

Indexed as

augmented realityextended realityqualitative datavirtual realityvisual scanning trainingvisuospatial neglect

Identifiers

PMID42008584
PMCPMC13094804

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.