Trial reportNursing open2026
The Effect of Virtual Simulation Game on the Development of Nursing Students' Knowledge and Skills: A Randomized Controlled Trial.
Trial report in Nursing open, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05309317 (The Effect of Virtual Simulation Game on Improving Nursing Students' Knowledge and Skills Regarding Prevention of Catheter- Associated Urinary Tract Infection), which is not on this map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Effect of Virtual Simulation Game on Improving Nursing Students' Knowledge and Skills Regarding Prevention of Catheter- Associated Urinary Tract Infection
Who cites it
1 citing paper in PubMed.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
aimThis study evaluated the effect of a virtual simulation game (VSG) on the development of nursing students' knowledge and skills related to the prevention of Catheter-Associated Urinary Tract Infection (CAUTI).
designA parallel group randomized controlled trial. The study is registered with ClinicalTrials.gov under the number NCT05309317.
methodsThis study was completed by 75 students (38 simulation and 37 control). Students' knowledge and skill levels were assessed prior to the training. A training on CAUTI prevention was presented to the students. After randomization, the VSG group accessed VSG for 7 days. Following the intervention, students' knowledge and skill levels were measured using post-test assessments.
resultsAs a result of the study, the post-test mean scores for knowledge and skills in the VSG group were statistically higher than those in the control group (p < 0.05). The results of the study indicate that VSG was an interesting, stimulating, fun, practical and accessible educational approach for university students.
conclusionsThe use of a well-designed VSG application as a teaching and learning strategy contributed to the development of students' knowledge and skills in CAUTI prevention. It is recommended to use VSG as a preliminary or complementary method to traditional face-to-face simulation and clinical applications. PATIENT OR PUBLIC CONTRIBUTION: The game's judgements, having no impact on real life, safeguard patient safety and enhance clinical skills.
trial registrationClinicalTrials.gov: NCT05309317.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.