ArticleFrontiers in public health2026
Neurophysiological indicators of self-efficacy in internet gaming disorder: evidence from late positive potentials.
Article in Frontiers in public health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Objective: This study investigated late positive potentials (LPP) and levels of self-efficacy and interpersonal relationships in internet gaming disorder (IGD), and examined their potential correlation to elucidate the relationship between neurophysiological and psychological aspects of IGD. Methods: A total of 91 participants were recruited, including 46 individuals with IGD (39 males, seven females; age range: 18-42 years) and 45 healthy controls (HCs; 31 males, 14 females; age range: 19-32 years). All participants completed a cue-reactivity task during electroencephalography (EEG) recording, in which game-related visual cues and neutral images were presented. Late positive potentials (LPP) were calculated as the mean amplitudes within the 400 and 700 ms time window at centro-parietal (CP3, CP1, CPz, CP2, and CP4) and parietal (P3, P1, Pz, P2, and P4) electrode sites. Participants also completed questionnaires including Generalized Self-Efficacy Scale (SES), and the Relationship Change Scale (RCS) for assessing self-efficacy and interpersonal relationships. Results: A significant Electrode × Group interaction was observed in the centro-parietal electrodes. Exploratory comparisons indicated nominal group differences in the mean LPP amplitudes at the CP3 and CP1 electrode sites; however, these effects did not survive correction for multiple comparisons. Significant negative correlations were found between SES score and LPP amplitudes across parietal electrode sites (P3, P1, Pz, P2 and P4). These correlations remained significant after adjustment for covariates (Beck Depression Inventory, Beck Anxiety Inventory) and correction for multiple comparisons. Conclusions: This study demonstrated that adults with IGD may exhibit an altered topographical pattern of LPP amplitudes in response to game-related cues in the centro-parietal regions. Importantly, LPP amplitudes in the parietal region were significantly associated with individual self-efficacy levels. These findings suggest that LPP amplitudes in the centro-parietal region may serve as a preliminary neurophysiological correlate reflecting the individual levels of self-efficacy in IGD.
Indexed as
Identifiers
What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.