Evidence mapPaperPMID 42275637Full record

ArticleJMIR serious games2026

Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled Trial.

Jun-Su Kim, Seung-Jae Kim, Gilnam Ryu, Su-Jin Jun, Jin-Yeop Park, Mun-Ju Kim, Sang Sun Han, So-Hyeon Yoo, Byeong-Ii Kim, Hyun-Ju Lee and 2 more

Abstract read
In one paragraph

Article in JMIR serious games, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Jun-Su Kim *AI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0009-0001-1191-6079
Seung-Jae Kim *AI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0000-0001-9955-4254
Gilnam RyuAI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0009-0006-1204-5064
Su-Jin JunAI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0009-0005-3617-0348
Jin-Yeop ParkAI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0009-0007-3448-3783
Mun-Ju KimAI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0009-0003-1002-7151
Sang Sun HanDepartment of Neural Development and Disease, Korea Brain Research Institute (KBRI), Daegu, Republic of Korea.ORCID http://orcid.org/0009-0008-4317-7988
So-Hyeon YooDepartment of Neural Development and Disease, Korea Brain Research Institute (KBRI), Daegu, Republic of Korea.ORCID http://orcid.org/0000-0001-7442-2511
Byeong-Ii KimWoorisoft Inc, Daegu, Republic of Korea.ORCID http://orcid.org/0009-0006-7600-9126
Hyun-Ju LeeAI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0000-0002-4532-6448
Jeong-Heon SongAI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0009-0000-5443-1066
Hyang-Sook HoeAI-Based Neurodevelopmental Diseases Digital Therapeutics Group, Korea Brain Research Institute (KBRI), 61, Cheomdan-ro, Daegu, 41062, Republic of Korea, 82 53-980-8310.ORCID http://orcid.org/0000-0001-8877-8594

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Recent advances in digital therapeutics (DTx) have led to the development of game-based, home-delivered interventions for children with attention-deficit/hyperactivity disorder (ADHD). Prior studies have demonstrated the feasibility and clinical potential of DTx for reducing ADHD symptoms but have primarily evaluated usage metrics, including training frequency and duration, which do not capture in-game performance or learning processes during training. In addition, the association between task difficulty regulation during DTx training and ADHD symptom improvement in children has not been well studied. Objective: This study aimed to examine whether task difficulty regulation during DTx training is associated with ADHD symptom improvement in children and to evaluate the clinical relevance of difficulty-related behavioral measures as indicators of treatment response. Methods: In this study, a secondary post hoc analysis of data from 35 children aged 6 to 13 years with ADHD who participated in a randomized controlled trial was performed. The participants had completed a 4-week training program comprising 5 digital cognitive tasks from the DTx Neuro-World. During training, task difficulty was automatically adjusted in real time according to participants' response accuracy to maintain an appropriate challenge level. Training difficulty was quantified by 3 indices: average task difficulty, task difficulty variability, and task difficulty slope. Associations between difficulty indicators and ADHD symptom changes were examined using regression analyses and group comparisons. Results: We found that lower average task difficulty during tasks 1, 2, and 4 of Neuro-World was associated with improvements in ADHD symptoms, as assessed by the total Korean-ADHD Rating Scale (K-ARS) score. In addition, the average task difficulty of tasks 1 to 4 was related to improvements in hyperactivity/impulsivity symptoms of ADHD, as assessed by the K-ARS hyperactivity or impulsivity subscore, but not to improvements in inattention symptoms. Moreover, lower variability of task difficulty in task 5 improved ADHD hyperactivity/impulsivity symptoms, as assessed by K-ARS, but did not affect Korean-Child Behavior Checklist scores. Finally, we found that a negative task difficulty slope was associated with the alleviation of ADHD hyperactivity or impulsivity. These findings should be interpreted with caution, given the exploratory nature of the study and the absence of formal correction for multiple comparisons. Conclusions: As an exploratory investigation, our study provides a novel perspective by demonstrating that individualized and stable regulation of task difficulty, rather than the mere attainment of higher difficulty levels, is associated with ADHD symptom improvement. These findings indicate that dynamic difficulty trajectories derived from in-game behavioral data are clinically relevant, going beyond the conventional focus in the literature on usage metrics or overall training intensity. Our results support the role of individualized difficulty trajectories as potential digital biomarkers of clinical response. This approach has important implications for the design of DTx that incorporate personalized and adaptive difficulty regulation to enhance clinical effectiveness and scalability.

Indexed as

attention-deficit/hyperactivity disordercognitive trainingdigital therapeuticsgame-based digital contenttask difficulty levelstask performance

Identifiers

PMID42275637
PMCPMC13261165

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.