Evidence map›Paper›PMID 42291505›Full record

ArticleJournal of exercise science and fitness2026

Perceived physical literacy, self-reported physical activity, and sports video gaming among university students: a cross-sectional study.

Wai Keung Ho, Jaime Barratt, Siu Ming Choi, Raymond Kim Wai Sum

Abstract read
In one paragraph

Article in Journal of exercise science and fitness, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Wai Keung HoDepartment of Sports Science and Physical Education, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, China.
Jaime BarrattFaculty of Education, Brock University, Canada.
Siu Ming ChoiFaculty of Education, University of Macau, Macau.
Raymond Kim Wai SumDepartment of Sports Science and Physical Education, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Sports video gaming (SVG) is a popular form of digital engagement among young adults, yet its associations with physical literacy (PL), sport motivation, and physical activity (PA) remain unclear. This study examined the relationships between SVG engagement, perceived PL, sport motivation, and self-reported PA among university students, and tested whether these associations differed by sex. A cross-sectional survey was conducted among 1797 students (850 males, 947 females). Multiple linear regression analyses examined associations between SVG engagement and perceived PL, autonomous motivation, and moderate- and vigorous-intensity PA, adjusting for age, general (non-sports) video gaming time, and sedentary behavior. SVG engagement was positively associated with perceived PL, autonomous motivation, and both moderate- and vigorous-intensity PA, independent of covariates. In contrast, general video gaming showed negative or null associations with PL-related outcomes. Although males reported higher SVG engagement, sex did not moderate the associations between SVG engagement and PL or PA. These findings support a refined, genre-specific perspective on digital gaming and highlight SVG as a form of digital engagement aligned with favorable PA-related outcomes among university students.

Identifiers

PMID42291505
PMCPMC13262155

What Socratic holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.