Evidence map›Paper›PMID 42328492›Full record

ArticleJSAMS plus2026

Comparing embedded virtual reality combat to traditional warm-ups on fencing performance and fatigue: Protocol for a randomized crossover trial.

Chao Bian, Suzanna Russell, Kevin De Pauw, Rafael Kons, Sidney Grosprêtre, Špela Bogataj, Bart Roelands

Abstract read
In one paragraph

Article in JSAMS plus, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Chao BianHuman Physiology and Sports Physiotherapy Research Group (MFYS), Vrije Universiteit Brussel, Brussels, Belgium.
Suzanna RussellHuman Physiology and Sports Physiotherapy Research Group (MFYS), Vrije Universiteit Brussel, Brussels, Belgium.
Kevin De PauwHuman Physiology and Sports Physiotherapy Research Group (MFYS), Vrije Universiteit Brussel, Brussels, Belgium.
Rafael KonsDepartment of Physical Education, Federal University of Bahia, Salvador, Brazil.
Sidney GrosprêtreLaboratory C3S, Culture Sport Health and Society, Sport and Performance Department, University of Franche-Comté, Besançon, France.
Špela BogatajDepartment of Nephrology, University Medical Center Ljubljana, Ljubljana, Slovenia.
Bart RoelandsHuman Physiology and Sports Physiotherapy Research Group (MFYS), Vrije Universiteit Brussel, Brussels, Belgium.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Mental fatigue has been observed to increase early and accumulate during fencing competition days. Traditional warm-up structures in fencing, including coach-led one-on-one combat (TC), always require a physical sparring partner. Virtual reality combat (VC) can engage athletes in an immersive, entertaining sports environment with specific motor-cognitive stimuli to enhance training and mental preparation, which may facilitate a quality warm-up. Aims: This study will compare the effects of VC with those of TC in the specialized warm-up section, on fencing-specific performance and fencers' fatigue levels. Methods: This study will be a within-subjects, randomized crossover design. It has been ethically approved and registered. Informed consent will be obtained from all participants. Twenty Epee fencers will be recruited and matched for gender and fencing level. The fencers' pair will be randomly assigned in a counterbalanced order to commence the experimental condition with VC or the control condition with TC first. Standardized measures of mental and physical fatigue, and motor-cognitive performance will be conducted pre- and post-warm-ups. Analysis: Linear mixed-effects models will be used for time, condition, and their interaction effects. Other subjective perceptions after VC/TC and heart rate responses to VC/TC will be collected and compared between conditions via paired samples t-tests. Discussion: This is the first time the virtual reality technology will be integrated into a traditional fencing warm-up to explore the feasibility of virtual combat as an on-field alternative. The practice-oriented study seeks to inform pre-competition warm-up structures, management of mental fatigue, and subsequent performance enhancement in real-world combat sports.

Indexed as

Cognitive primingCombat sportsEcological validityMental fatiguePsychomotor performancePsychophysiological response

Identifiers

PMID42328492
PMCPMC13279035

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.