Evidence map›Paper›PMID 42330024›Full record

ArticlePloS one2026

My avatar moves with me, so I am the one acting: Avatar responsiveness supports implicit sense of agency in virtual reality.

Marika Mariano, Giulia Stanco, Caterina Negrone, Niccolò Raffa, Massimo Montanaro, Emanuele Sapio, Nadia Bolognini, Alessandro Gabbiadini, Laura Zapparoli

Abstract read
In one paragraph

Article in PloS one, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Marika MarianoPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.ORCID https://orcid.org/0000-0003-3855-6242
Giulia StancoPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.ORCID https://orcid.org/0009-0008-7091-1201
Caterina NegronePsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.ORCID https://orcid.org/0009-0005-4465-5804
Niccolò RaffaPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.ORCID https://orcid.org/0009-0006-9022-317X
Massimo MontanaroPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.
Emanuele SapioPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.ORCID https://orcid.org/0009-0003-1543-272X
Nadia BologniniPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.
Alessandro GabbiadiniPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.
Laura ZapparoliPsychology Department and NeuroMi - Milan Centre for Neuroscience, University of Milano-Bicocca, Milan, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual reality (VR) allows users to interact with computer-generated environments in a controlled yet immersive manner. One of its most relevant features is its ability to induce virtual embodiment, the process of becoming rooted in a virtual body. A key component of this experience is the sense of agency over the action-outcomes produced in the virtual environment. However, to date, no study has jointly examined explicit and implicit senses of agency within a VR paradigm in which actions lead to consequences occurring entirely in the virtual environment. To this aim, we conducted two consecutive experiments in 70 healthy adults, who performed active or passive hand movements to switch on a virtual lightbulb. On a trial-by-trial basis, explicit agency was assessed through self-reported ratings, and implicit agency through intentional binding across three action-outcome delays (200, 400, and 600 ms). In Experiment 1 ("still avatar", n = 35), participants performed the task observing stationary virtual hands. Because this setup did not elicit the typical intentional binding phenomenon, indicating no evidence of implicit agency under these conditions, we conducted Experiment 2 in an independent sample ("responsive avatar", n = 35), in which the avatar's hands moved synchronously with participants' real movements. Across both experiments, participants reported significantly greater explicit agency during active than during passive movements, regardless of avatar responsiveness. In contrast, intentional binding was observed only when the avatar's movements mirrored the participant's real movements (Experiment 2), and exclusively for the shortest action-outcome delay (200 ms). These findings suggest that avatar responsiveness is associated with the emergence of implicit, but not explicit, sense of agency. This dissociation advances our understanding of the mechanisms underlying agency in immersive environments and informs the design of VR-based neurorehabilitation interventions that promote a stronger sense of control.

Indexed as

AvatarSense of AgencyAdultFemaleHumansMaleMovementPsychomotor PerformanceUser-Computer InterfaceYoung Adult

Identifiers

PMID42330024
PMCPMC13286268

What Socratic holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.