ReviewCureus2026
Artificial Intelligence-Driven Virtual Reality in Physical Rehabilitation: A Review of Machine-Learning Kinematics, Educational Scaffolding, and Treatment Adherence Strategies.
Review in Cureus, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
1 author.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Physical rehabilitation increasingly depends on interventions that are intensive, personalized, and sustained outside the clinic. Yet contemporary rehabilitation systems face persistent barriers, including workforce shortages, geographic inequities, rising costs, fragmented follow-up, and poor adherence to home exercise programs. This comprehensive review examines how artificial intelligence (AI) and virtual reality (VR) can function together as a digital therapeutic framework for physical rehabilitation. The review argues that the core problem is not simply the absence of technology but the absence of continuous, meaningful supervision between clinic visits. AI-driven pose estimation, multimodal sensing, low-latency feedback, explainable analytics, and adaptive exercise progression allow rehabilitation programs to move from episodic observation to real-time, data-informed guidance. At the same time, principles of adult learning and motor learning help explain why immersion alone is not enough unless the system also teaches, motivates, and gradually transfers responsibility to the patient. Across musculoskeletal, neurological, cardiovascular, oncological, and chronic pain populations, the evidence suggests that VR-supported rehabilitation can improve engagement, exercise capacity, movement quality, and patient satisfaction, particularly when paired with personalized coaching and home-based monitoring. This paper therefore proposes AI-VR rehabilitation not as a replacement for clinicians, but as a clinically governed co-pilot that extends supervision, strengthens adherence, and expands equitable access to therapy.
Indexed as
Identifiers
What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.