Evidence map›Paper›PMID 42393561›Full record

Trial reportBMC geriatrics2026

Effects of game-based virtual reality balance training on postural stability and mobility in community-dwelling older adults: an exploratory randomized controlled trial.

Chien-Jung Huang, Hung-Chou Chen, Lyubov Oknina, Shih-Wei Huang, Li-Fong Lin

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC geriatrics, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05779189 (Effects of Game-based Virtual Reality Intervention on Senior Fitness, Fall Prevention and Balance Function Among Older Adults), which is not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05779189 nacompletednot on this map

Effects of Game-based Virtual Reality Intervention on Senior Fitness, Fall Prevention and Balance Function Among Older Adults

TypeinterventionalSponsorTaipei Medical UniversityRan2022 to 2023Enrolled40ConditionsBalanceArmsGame-based virtual reality (Game), Conventional health education
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Chien-Jung HuangDepartment of Gerontological Home Care and Long-term Care Nursing, Division of Health Sciences & Nursing, Graduate School of Medicine, The University of Tokyo, Tokyo, Japan.
Hung-Chou ChenDepartment of Physical Medicine and Rehabilitation, Shuang Ho Hospital, Taipei Medical University, New Taipei City, Taiwan.
Lyubov OkninaInstitute of Higher Nervous Activity and Neurophysiology, Russian Academy of Sciences, Moscow, Russian Federation.
Shih-Wei HuangDepartment of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Taipei Medical University, Taipei, Taiwan.
Li-Fong LinSchool of Gerontology and Long-Term Care, College of Nursing, Taipei Medical University, Taipei, Taiwan. fong930@tmu.edu.tw.

Funding

National Science and Technology Council NSTC 11-2813-C-038-046-B
6 · The paper itself

Abstract

backgroundFalls are a major contributor to reduced independence in older adults and are associated with both physical decline and impaired cognitive-motor integration. Emerging evidence suggests that game-based virtual reality (VR) training may enhance engagement and balance performance; however, its application in community-based settings remains limited.

objectiveTo examine the effects of an individualized, game-based VR balance training program on postural stability, functional mobility, and fall-related concern in community-dwelling older adults.

methodsIn this exploratory randomized controlled trial, 40 participants aged ≥ 65 years were assigned to either a VR-based balance training group or a control group receiving unsupervised home-based exercise guidance. The intervention group completed an 8-week supervised VR training program using the Biodex Balance System (2 sessions per week for 8 weeks). The control group received exercise videos and health education without direct supervision or formal adherence monitoring; however, participants received brief weekly telephone reminders to encourage engagement. Primary outcomes included postural sway indices measured by the Biodex Balance System under single- and dual-task conditions. Secondary outcomes included the Timed Up and Go (TUG) test, Single-Leg Stance (SLS), and Falls Efficacy Scale-International (FES-I). Data were analyzed using generalized estimating equations, with group × time interaction effects reported.

resultsAll participants completed baseline and post-intervention assessments. Compared with the control group, the intervention group demonstrated statistically significant group × time interactions for multiple sway indices under single-task conditions and selected measures under dual-task conditions (p < 0.05), indicating differences in change over time between groups. Statistically significant interactions were also observed for functional mobility (TUG) and SLS performance (p < 0.05). FES-I scores increased in both groups, with a statistically significant group × time interaction observed, indicating an increase in self-reported concern about falling. This finding should be interpreted cautiously. Sensitivity analyses showed generally consistent results, although potential sex-related effects were observed and should be interpreted as exploratory. No adverse events were reported.

conclusionsAn 8-week game-based VR balance training program was associated with changes in postural stability and functional mobility in community-dwelling older adults. Changes in fall-related concern were also observed. These findings support the feasibility of a supervised, technology-assisted training approach, although confirmation in larger trials is needed.

trial registrationClinicalTrials.gov Identifier NCT05779189.

Indexed as

Accidental FallsExercise TherapyIndependent LivingPostural BalanceVideo GamesVirtual RealityAgedAged, 80 and overDual-Task TestsFemaleHumansMaleBalance trainingBiodex Balance SystemCommunity-dwellingDual-taskGame-based rehabilitationOlder adultsPilot randomized controlled trialPostural controlVirtual reality

Identifiers

PMID42393561
PMCPMC13613626

What Socratic holds

Textmetadata
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.