ReviewCureus2026
Digital Exposure and Skin Health in Children and Adolescents: A State-of-the-Art Review.
Review in Cureus, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
9 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The rapid expansion of digital technology has led to unprecedented levels of screen exposure among children and adolescents, raising concerns regarding its potential impact on dermatologic health. This state-of-the-art review aims to synthesize current evidence regarding the pathophysiological mechanisms, clinical manifestations, and preventive strategies associated with digital exposure in pediatric populations. A comprehensive literature search was conducted across PubMed, Scopus, and Google Scholar from inception through January 2026 using terms related to digital exposure, screen time, blue light, pediatric dermatology, circadian rhythm disruption, and psychodermatology. Evidence from experimental, clinical, and epidemiological studies was thematically analyzed. Available evidence suggests that excessive digital exposure may influence skin health through multiple interconnected mechanisms, including reactive oxygen species-mediated oxidative stress, mitochondrial dysfunction, circadian rhythm disruption, impaired skin barrier integrity, and neuroendocrine activation. Indirect lifestyle factors associated with prolonged screen use, such as sleep disturbance, psychological stress, sedentary behavior, unhealthy dietary patterns, poor hydration habits, and reduced outdoor activity, may further contribute to systemic inflammation and metabolic dysregulation. Pediatric skin, characterized by an immature epidermal barrier, evolving immune responses, and heightened sensitivity to environmental stimuli, appears particularly susceptible to these cumulative effects. Clinically, digital exposure has been linked to a spectrum of dermatologic conditions, including acne vulgaris, atopic dermatitis exacerbations, contact dermatitis, frictional dermatoses, xerosis associated with prolonged screen use and inadequate hydration, pigmentary disorders, and lifestyle-associated metabolic changes that may indirectly affect dermatologic outcomes. Psychodermatologic interactions and social media-driven behaviors may additionally influence disease perception and management. Current evidence remains heterogeneous and largely associative; however, the convergence of mechanistic and epidemiological findings highlights digital exposure as an emerging environmental factor in pediatric dermatology. Further longitudinal studies are needed to clarify causal relationships, evaluate long-term outcomes, and develop evidence-based preventive strategies that support healthy digital engagement while minimizing dermatologic risk.
Indexed as
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What Socratic holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.