ArticleFrontiers in rehabilitation sciences2026
Virtual reality for activities of daily living rehabilitation after acquired brain injury.
Article in Frontiers in rehabilitation sciences, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Authors and funding
6 authors.
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Abstract
Background: Acquired brain injury (ABI) can result in reduced activities of daily living (ADL) performance. Virtual reality (VR) is a novel rehabilitation intervention for ABI. The Saebo-VR is a non-immersive platform for practicing ADL tasks. Objectives: To explore the implementation of a VR-based intervention for ADLs to improve function after ABI. Materials and methods: A pre- and post-intervention study was conducted using the Reach, Effectiveness, Adoption, Implementation, and Maintenance (RE-AIM) framework. Data from both groups were used to evaluate all domains of the RE-AIM framework. Participants with ABI completed 12 30-minute Saebo-VR sessions over 3-weeks to practice ADLs. The Saebo-VR is a non-immersive VR device programmed with ADLs. Results: Fifteen participants (mean age 46.5, 10 male) with ABI and 5 occupational therapists (mean age 37.8, all female) participated. For reach, 23% people with ABI participated. For effectiveness, a linear mixed-effects model was conducted to assess changes in Nottingham Extended Activities of Daily Living (NADL) scores from baseline to post-intervention. There was a statistically significant improvement in NADL scores [ Conclusions and significance: Exploring the implementation of VR interventions with the ABI population provides key information on the clinical use of VR.
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