Evidence map›Paper›PMID 42510317›Full record

ArticleBehavioral sciences (Basel, Switzerland)2026

An Exploratory Investigation of the Influence of Setting and Meaning on Emotion Responses to Virtual Reality Environments.

David Anthony Redmond, Brendan Rooney, Pamela Gallagher

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

David Anthony RedmondSchool of Psychology, Dublin City University, Glasneven Campus, Dublin 9, D09 V209 Dublin, Ireland.ORCID 0000-0002-3078-6353
Brendan RooneySchool of Psychology, University College Dublin, Dublin 4, D04 F6X4 Dublin, Ireland.ORCID 0000-0001-9842-1492
Pamela GallagherSchool of Psychology, Dublin City University, Glasneven Campus, Dublin 9, D09 V209 Dublin, Ireland.

Funding

Research Ireland Centre for Research Training in Digitally-Enhanced Reality 18/CRT/6224Research Ireland Centre for Research Training in Digitally-Enhanced Reality (d-real) 18/CRT/6224Research Ireland Centre for Research Training in Digitally-Enhanced Reality (D-Real) 18/CRT/6224
6 · The paper itself

Abstract

The route to wellbeing is often divided into hedonic (pleasure or relaxation) and eudaimonic (meaning or growth) pathways. Positive technology is a growing research area which aims to use technology to facilitate engagement in wellbeing-supporting activities. While virtual reality (VR) is increasingly used to support day-to-day wellbeing, the mechanisms underlying these effects remain unclear and VR research typically determines success based on outcomes. This leaves a gap whereby the processes which facilitate outcomes are less understood. This exploratory study examined the relative effects, on participant emotion responses (

Indexed as

emotionexperimental designpositive technologyvirtual reality

Identifiers

PMID42510317
PMCPMC13405873

What Socratic holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the Socratic graph.